I will review and fix bugs in your Unity game made with vibe coding
Did fast prototyping and vibe coding leave your Unity project full of unexpected bugs? I can help you get things back on track.
I will analyze your Unity project, identify whats causing the problems, and fix the issues cleanly and reliably even in messy, prototype-style or quickly written codebases.
What I can help you with:
- Debugging crashes, freezes, and unexpected behavior
- Fixing gameplay logic and broken systems
- Solving compilation errors and missing references
- UI, input, and interaction issues
- Physics and collision problems
- Performance drops, lag, and spikes
- Scene and prefab inconsistencies
- Build errors and platform-specific issues
Especially useful if:
- your project was made with vibe coding / rapid prototyping
- the code grew fast and became hard to maintain
- things worked and suddenly stopped working
What you will receive:
- Fixed and tested bug solutions
- Clear explanation of what was wrong
- Optional suggestions to improve code stability
Before ordering, please send:
- A description of the issue
- Steps to reproduce the bug
- Unity version and target platform
- Error logs or screenshots
- Project files or a minimal reproduc