I will professionally rig your 3d character for games and animation


About this gig
Are you an indie developer or VTuber with an amazing 3D model, but no way to make it move? A bad rig will ruin great geometry. I specialize in engineering clean, production-ready bipedal rigs so your character deforms perfectly, whether they are idling on a stream or performing complex combat maneuvers in a game engine.
Operating entirely within Blender, I utilize Auto-Rig Pro to establish a rock-solid skeletal hierarchy. I never just hit "generate" and hope for the best. I meticulously paint weights by hand to ensure shoulders, hips, and heavy clothing do not clip or break during extreme dynamic poses.
What you can expect from this gig:
- Production-Ready Mechanics: Fully functional IK/FK controllers and finger rigging.
- Clean Deformation: Meticulous manual weight painting for complex joints.
- Accessories: Custom bones for weapons, props, and armor.
- Expressive Faces: High-quality, manual facial rigging (custom bones or blendshapes). I build these from scratch for precise control and do not rely on glitchy, unreliable automated face-tracking plugins.
- Engine Ready: Optimized .FBX exports ready for immediate use in Unreal Engine, Unity, or standard animation pipelines.
Get to know Kenechukwu I
Technical Rigger and High Energy 3D Animator
- FromNigeria
- Member sinceAug 2023
- Avg. response time1 hour
Languages
English, Igbo
My Portfolio
FAQ
Can you rig complex clothing, armor, and hair?
Absolutely. If you select the Premium package, I will add custom physics bones for flowing garments, hair, and accessories so they move naturally with the character's momentum.
Will this rig work seamlessly in Unreal Engine or Unity?
Yes! The skeletal structures I build are optimized specifically for game engine integration. Just let me know which engine you are targeting so I can configure the export settings perfectly.

