I will professionally rig your 3d character for games and animation

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Kenechukwu I

About this gig

Are you an indie developer or VTuber with an amazing 3D model, but no way to make it move? A bad rig will ruin great geometry. I specialize in engineering clean, production-ready bipedal rigs so your character deforms perfectly, whether they are idling on a stream or performing complex combat maneuvers in a game engine.

Operating entirely within Blender, I utilize Auto-Rig Pro to establish a rock-solid skeletal hierarchy. I never just hit "generate" and hope for the best. I meticulously paint weights by hand to ensure shoulders, hips, and heavy clothing do not clip or break during extreme dynamic poses.

What you can expect from this gig:

  • Production-Ready Mechanics: Fully functional IK/FK controllers and finger rigging.
  • Clean Deformation: Meticulous manual weight painting for complex joints.
  • Accessories: Custom bones for weapons, props, and armor.
  • Expressive Faces: High-quality, manual facial rigging (custom bones or blendshapes). I build these from scratch for precise control and do not rely on glitchy, unreliable automated face-tracking plugins.
  • Engine Ready: Optimized .FBX exports ready for immediate use in Unreal Engine, Unity, or standard animation pipelines.

Get to know Kenechukwu I

Kenechukwu I

Technical Rigger and High Energy 3D Animator

  • FromNigeria
  • Member sinceAug 2023
  • Avg. response time1 hour
  • Languages

    English, Igbo
I am a 3D artist specializing in production-ready character rigging and dynamic, physics-based animation. Whether you need seamless combat loops for your indie game or a punchy, high-energy machinima skit for your YouTube channel, I deliver smooth movements and optimized meshes. My toolkit includes Blender and Rigify.

My Portfolio