I will do unreal engine gameplay system, mechanics, ai behavior and locomotion system

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pickytech
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pickytech
Picky

About this gig

In this gig I will develop custom Unreal Engine gameplay systems, mechanics, AI, gameplay ability system and character locomotion using Blueprint and C++. You need a specific mechanic, a playable Unreal Engine game prototype, or multiple systems working together, I can build and integrate them into your project.


I Can Develop :

Game Mechanics and Gameplay systems: Character movement, locomotion, sprinting, crouching, jumping, sliding, climbing, combat, shooting, weapons, melee, health, damage, abilities, interactions, inventory, equipment, quests, progression and save systems.


AI: Enemy and NPC behavior, Behavior Trees, Blackboards, AI Perception, NavMesh, patrol, chase, attack, stealth, companions and boss AI.


Unreal Engine 5 Game Development: Blueprint scripting, C++ programming, animation integration, UMG/UI, multiplayer gameplay, replication, debugging, optimization and custom gameplay prototypes.


I can build from scratch or improve your existing Unreal Engine project. I'll discuss your requirements, develop, integrate , test everything, and fix issues to ensure the gameplay works as intended.


You can expect, functional Unreal Engine gameplay system or prototype

Get to know Picky

Picky

Unreal Engine Game Developer

  • FromUnited States
  • Member sinceJul 2026
  • Avg. response time2 hours
  • Languages

    English, German, French
From a gamer to a developer, I’ve always been fascinated by what makes a game feel fun, responsive, and unforgettable. I enjoy playing video games and understanding the gameplay systems behind them just as much as I enjoy building them. I specialize in Unreal Engine 5 game development, creating gameplay mechanics, Blueprint & C++ systems, AI behavior, character locomotion, combat, multiplayer features, UI, VFX, and game prototypes. My goal is simple: turn your idea into smooth, functional gameplay that players actually enjoy.