I will fix 3d character rigging, retopology, weight painting, facial and control rig

P
pickytech
P
pickytech
Picky

About this gig

A great 3D model can still become a nightmare to animate when the topology, rig, weights or deformation are not properly prepared.


In this gig, I will fix, repair and prepare your existing 3D character or creature model for smooth animation, games or production. Whether your character has a broken rig, collapsing joints, bad weight painting, stretched mesh, sliding feet or unfinished retopology, I can diagnose the problem and get it working properly.


Services include:

  • 3D character and creature rigging
  • Repair, Fix Rigging Issues
  • Retopology, topology cleanup
  • Weight painting, Deformation and joint fixes
  • IK/FK controls, Facial, eye, blink and dialogue controls
  • Hands, fingers, feet, toes, wings and tail controls
  • Accessories and prop attachment controls
  • Mesh Cleanup, IK/FK Rigging
  • Animation/deformation testing
  • Blender character preparation
  • Blender Rigging, Maya Rigging
  • Rig UE5 Epic Skeleton
  • Fix Unreal Engine Character Movement
  • Unreal Engine and Unity ready setup


I can work with existing Blender, Maya or Unreal Engine characters, animals, creatures and 3d game/animation models, while preserving the look of the model also make arkit52 blend shapes and do skinning for your 3d model

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Picky

Picky

Unreal Engine Game Developer

  • FromUnited States
  • Member sinceJul 2026
  • Avg. response time2 hours
  • Languages

    English, German, French
From a gamer to a developer, I’ve always been fascinated by what makes a game feel fun, responsive, and unforgettable. I enjoy playing video games and understanding the gameplay systems behind them just as much as I enjoy building them. I specialize in Unreal Engine 5 game development, creating gameplay mechanics, Blueprint & C++ systems, AI behavior, character locomotion, combat, multiplayer features, UI, VFX, and game prototypes. My goal is simple: turn your idea into smooth, functional gameplay that players actually enjoy.