I will fix 3d character rigging, retopology, weight painting, facial and control rig


About this gig
A great 3D model can still become a nightmare to animate when the topology, rig, weights or deformation are not properly prepared.
In this gig, I will fix, repair and prepare your existing 3D character or creature model for smooth animation, games or production. Whether your character has a broken rig, collapsing joints, bad weight painting, stretched mesh, sliding feet or unfinished retopology, I can diagnose the problem and get it working properly.
Services include:
- 3D character and creature rigging
- Repair, Fix Rigging Issues
- Retopology, topology cleanup
- Weight painting, Deformation and joint fixes
- IK/FK controls, Facial, eye, blink and dialogue controls
- Hands, fingers, feet, toes, wings and tail controls
- Accessories and prop attachment controls
- Mesh Cleanup, IK/FK Rigging
- Animation/deformation testing
- Blender character preparation
- Blender Rigging, Maya Rigging
- Rig UE5 Epic Skeleton
- Fix Unreal Engine Character Movement
- Unreal Engine and Unity ready setup
I can work with existing Blender, Maya or Unreal Engine characters, animals, creatures and 3d game/animation models, while preserving the look of the model also make arkit52 blend shapes and do skinning for your 3d model
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Picky
Unreal Engine Game Developer
- FromUnited States
- Member sinceJul 2026
- Avg. response time2 hours
Languages
English, German, French
FAQ
Can you retopologize my character before rigging?
Yes. If your 3D character topology is not suitable for animation, I can perform retopology and topology cleanup to create a cleaner, deformation-friendly mesh before rigging.
Can you add facial and dialogue controls to my character?
Yes. I can create facial rigs with controls for the jaw, mouth, eyes, blinking and expressions, depending on the character and animation requirements.
Can you rig animals and creatures with wings, tails, toes or other special parts?
Absolutely. I can create creature and animal rigs with custom controls for wings, tails, ears, horns, toes, claws, beaks and other specialized parts.
Can you prepare my character for Unreal Engine or Unity?
Yes. I can prepare the rig and character for Unreal Engine, Unity, FBX and GLB workflows, with appropriate testing and clean export preparation.
Will you test the rig before delivery?
Yes. I test important movements to identify deformation, clipping, stretching, sliding feet, bad weights and broken joints, so the character is ready for animation rather than simply having a rig attached.

