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$
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I'll help bring your game to life by simulating real world audio behaviour. Occlusion, diffraction, transmission etc are all inherent properties of sound that Unity's native audio engine struggles to simulate accurately on its own.
By implementing custom propagation models and seamless middleware integration (such as FMOD), I will help you achieve top-tier acoustic immersion without blowing your budget or tanking performance.
Whether you need lightweight occlusion systems, dynamic reverb zones, or full acoustic design, I can deliver production-ready audio tech tailored to your project. Lets connect and give your game the soundscape it deserves.
Game audio programmer
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