I will create custom shaders and post processing effects for your unity game


About this gig
Do you need a custom shader or post processing effect that actually looks right and doesn't break your pipeline? That's what I do.
I specialize in Unity shader development and post processing using HLSL and GLSL. Whether you need a single polished effect like a vignette, dissolve, or outline, or a full post processing stack for your game's visual identity, I can build it cleanly and deliver it properly documented so you're not left guessing how it works.
What to expect working with me:
- References required before I start, so I build what you actually want
- WIPs delivered throughout so you're never waiting blind
- Clear communication, no technical jargon unless you want it
- Revisions included, no arguments
I've built rendering systems from scratch including a full GPU path tracer with spectral light dispersion, so your Unity post processing stack is in safe hands.
Send me a message describing your effect and I'll let you know if it's a good fit.
Get to know PinkdOpal
Graphics and game dev programmer, shaders and rendering
- FromRomania
- Member sinceJun 2026
Languages
English, Spanish, Romanian
FAQ
Do you work with any Unity version?
Yes, I work with Unity 2020 and above including URP and HDRP pipelines. Let me know which version you're on before we start.
What do you need from me to get started?
A description of the effect you want and any visual references you have. The more specific you are, the closer the first WIP will be to what you want.

