I will create custom shaders and post processing effects for your unity game

P
pinkdopal
P
pinkdopal
PinkdOpal

About this gig

Do you need a custom shader or post processing effect that actually looks right and doesn't break your pipeline? That's what I do.

I specialize in Unity shader development and post processing using HLSL and GLSL. Whether you need a single polished effect like a vignette, dissolve, or outline, or a full post processing stack for your game's visual identity, I can build it cleanly and deliver it properly documented so you're not left guessing how it works.

What to expect working with me:

  • References required before I start, so I build what you actually want
  • WIPs delivered throughout so you're never waiting blind
  • Clear communication, no technical jargon unless you want it
  • Revisions included, no arguments

I've built rendering systems from scratch including a full GPU path tracer with spectral light dispersion, so your Unity post processing stack is in safe hands.

Send me a message describing your effect and I'll let you know if it's a good fit.

Get to know PinkdOpal

PinkdOpal

Graphics and game dev programmer, shaders and rendering

  • FromRomania
  • Member sinceJun 2026
  • Languages

    English, Spanish, Romanian
Graphics and game dev programmer, C++ and GLSL/HLSL, Unity and UE5. I've built custom shaders, rendering tools, and a full GPU path tracer with spectral light dispersion from scratch. I take on the technical work most people avoid: shader systems, rendering pipelines, math heavy implementations, engine level tools. WIPs throughout, references before I start, revisions included. You get what you asked for, not my guess at it. If it needs to be built right, let's talk.