I will pixel game character animation and sprite sheets in aseprite or any source file

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pixelforge_desg
P
pixelforge_desg
KAYKAY

About this gig

I create custom pixel character animations and sprite sheets using Aseprite (or your preferred source file format), delivering clean, organized, and game ready assets that are easy to implement into your project.


What I Offer:

  • Pixel character animation
  • Sprite sheet animation
  • Aseprite animation
  • Pixel art animation
  • Game-ready sprite sheets
  • Idle animation
  • Walk cycle animation
  • Run animation
  • Attack animation
  • Jump animation
  • Death animation
  • Enemy animation
  • NPC animation
  • RPG character animation
  • 2D game animation
  • Character sprite sheets
  • Unity sprite animations
  • Godot sprite animations
  • Editable Aseprite source files
  • Custom pixel game characters


What You'll Receive

  • Smooth, handcrafted frame by frame animations
  • Organized sprite sheets for easy implementation
  • Editable Aseprite (.ase/.aseprite) or your preferred source files
  • PNG sprite sheets with transparent backgrounds
  • Consistent animation quality and pixel perfect details
  • Files optimized for Unity, Godot, GameMaker, RPG Maker, Construct, and other engines


Whether you're developing an RPG, platformer, action game, roguelike, farming simulator, metroidvania, or mobile game, I'll create animations that fit your art style and gameplay.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know KAYKAY

KAYKAY

Game Designer and pixel art animator

  • FromUnited Kingdom
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Languages

    Spanish, English, German, French
I’m a professional Game Asset Designer and Animator specializing in high quality, game ready characters, assets, pixel art, and sprite animations. I create optimized props, environments, and characters for Unity, Unreal Engine, and other platforms, including smooth pixel animations, sprite sheets (idle, walk, run, attack, jump), and clean Aseprite files. I focus on delivering detailed, performance ready assets with clear communication and on time delivery to bring your game ideas to life.