I will do pixel art character sprite sheet pixel art sprite animation pixel game asset


About this gig
Your RPG deserves characters that move with real weight and personality.
I specialize in pixel art character animation and 2D pixel art animation built for RPGs, from hero classes to enemy sprites and full RPG sprite sheets ready for RPG Maker, Unity, or Godot.
What I create:
- Pixel art character animation with idle, walk, attack, cast, and death cycles in 2-8 directions
- Combat animations like sword swings, spell casts, and bow draws
- RPG sprite sheet sets for hero classes, equipment variants, and NPCs
- Enemy and boss sprites in fantasy, dark fantasy, sci-fi, or chibi style
- 2D pixel art animation sized 16x16 to 64x64 or fully custom
- Transparent PNG exports compatible with RPG Maker MV/MZ, Unity, Godot
WHY ORDER ME?
- Every frame is hand-drawn, no AI, no shortcuts
- Movement feels natural in engine instead of stiff.
- Fast turnaround, clear communication, revisions until it feels right.
Message me with your character concept and let's build a roster your players will remember.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Pixelsprite
Pixel art illustration, Game dev, 2D pixel art animation
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
- Last delivery4 days
Languages
English, German, Spanish, French
Other Game Art Services I Offer
FAQ
What kind of RPG sprite work do you create?
I create pixel art character animation for hero classes, equipment variants, NPCs, and enemy or boss sprites. This includes full RPG sprite sheets with idle, walk, attack, cast, hurt, and death cycles, plus combat animations like sword swings, spell casts, and bow draws.
Is your work compatible with RPG Maker?
Yes. All sprite sheets are built to match RPG Maker MV/MZ actor and enemy templates, so you can drop them straight into your project. I also deliver clean, engine-ready exports for Unity and Godot if that's what you're using.
What sizes do you work in?
I work in 16x16, 32x32, 48x48, 64x64, or fully custom resolutions depending on your project's existing art style. Just let me know your game's current sprite size and I'll match it exactly.
Do you use AI to generate the animations?
No, never. Every frame of every animation is hand-drawn by me. No AI generation, no automated in-betweening, no shortcuts. That's what makes the movement feel natural and game-ready instead of stiff or robotic.
How many animations come with one character?
It depends on the package, but a typical character set includes idle, walk, attack, hurt, and death. Additional animations like casting, running, or special skills can be added. Send me your specific needs and I'll quote accordingly.
