I will create stylized vfx for unity and unreal engine games

P
pop_felipe
P
pop_felipe
Felipe-jesus

About this gig

A great combat or ability can feel weak when the VFX doesn't communicate what just happened.


I create stylized VFX for Unity and Unreal Engine games from anime abilities and magic spells to weapon effects, impacts, projectiles, trails and combat effects.


The problem with many game effects is not that they look bad. They simply don't have the right timing, shape, color or motion for gameplay. When several particle effects appear at once, important attacks can become difficult to read, especially during fast combat.

I build stylized game VFX around gameplay readability, impact, movement and visual consistency.


What I can create:

  • Stylized VFX for Unity and Unreal Engine
  • Anime, magic, fantasy and combat VFX
  • Spell, ability, weapon and projectile effects
  • Hit, impact, explosion and energy effects
  • Trails, bursts, beams and environmental effects
  • Custom materials, shaders and shader-based effects
  • Exposed parameters for color, scale, timing and intensity
  • Game-ready assets organized for integration


The goal is not simply to make an effect look impressive in a preview. It needs to read clearly in gameplay and fit the visual language of your game.


Send me your reference and gameplay clip


Get to know Felipe-jesus

Felipe-jesus

Unreal Engine VFX and Game Development

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English
I help indie game developers and game teams create polished VFX, UI/UX and animation for Unreal Engine and Unity. I work with Niagara, UMG, particle systems and 3D animation workflows to turn gameplay ideas into clear, visually engaging experiences. My focus is practical game-ready work, not generic assets that look good only in a preview. If you have a reference, prototype or unfinished effect/UI/animation, send it to me and let's discuss the best way to build it.