I will integrate and publish your game on steam


About this gig
Need help publishing your game on Steam? I provide a complete Steam publishing service to ensure your release is smooth and ready for players.
I can prepare your build, configure Steamworks, upload your game, set up depots and branches, configure achievements and cloud saves (if implemented), and assist with your Steam store page and release process. Whether you're launching your first indie game or updating an existing title, I'll help you avoid common publishing issues and guide you through every step.
Services include:
- Steam build preparation
- Steamworks configuration
- Build upload and depot setup
- Branch management
- Achievement & Cloud Save setup
- Store page assistance
- Release configuration
- Troubleshooting and support
Please contact me before placing an order so we can discuss your project requirements and choose the best package.
Your game deserves a smooth launch. Let's get it on Steam.
Get to know Potyguara T.
Software engineer I Godot developer
- FromBrazil
- Member sinceJul 2022
- Avg. response time11 hours
- Last delivery3 years
Languages
English, Portuguese
Other Game Development Services I Offer
FAQ
What is included in the Steam publishing service?
I can prepare your game build, configure Steamworks, upload builds, set up depots and branches, configure achievements and cloud saves (if implemented), and help prepare your game for release on Steam.
Do I need a Steamworks developer account?
Yes. You must have your own Steamworks partner account and have paid the Steam Direct fee. I will work through your account or as a collaborator if you grant access.
Can you fix Steam publishing errors?
Yes. I can troubleshoot common Steamworks, build, depot, and release issues, as well as help resolve configuration problems preventing your game from being published.
Which game engines do you support?
I primarily work with Godot, but I can also assist with games developed in Unity or Unreal if the issue is related to the Steam publishing process rather than engine-specific programming.
Should I contact you before placing an order?
Yes. Every project has different publishing requirements. Contact me first so I can review your game and determine the scope of work.
