I will create 2d top down pixel art tileset rpg maker tilemap sprite sheet game assest

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praisesimire
P
praisesimire
pixel simi

About this gig

Building a game is hard enough. Your tileset should not be the thing slowing you down.



If you have been stuck with tiles that break your grid, do not tile seamlessly, or look inconsistent across environments I fix that. I create custom 2D top-down pixel art tilesets, tilemaps and sprite sheets built around your game engine, tile size and visual style, ready to import and use on day one.


What I create:

  • Top-down pixel art tilesets terrain, paths, water, walls, props
  • RPG towns, villages, forests, caves, dungeons and interiors
  • Seamless ground and environment tiles no broken edges, no alignment issues
  • Tilemaps and complete game environments
  • Sprite sheets organised for your workflow



Grid sizes supported: 16x16 · 32x32 · 48x48 · custom

Engine ready for: RPG Maker MV/MZ · Godot · Unity · Tiled · GameMaker



Every asset is:

Hand-crafted pixel by pixel no AI, no blurs, no shortcuts

Seamlessly tiling tested before delivery

Matched to your existing style, palette and references if provided


Send me your reference images, game engine and tile size before ordering. I will confirm exactly what your environment includes.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know pixel simi

pixel simi

Pixel Artist and Game developer

  • FromFrance
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, French
Stop wrestling with broken animation frames and bad sprite alignment. I create clean, game-ready pixel art characters, fluid animations, and tight sprite sheets built specifically to save you dev time. Every frame is pre-sliced, grid-aligned, and palette-optimized so you can drag and drop your walk cycles, combat loops, and idle states straight into your engine without coding around asset bugs. Drop your project specs in my inbox, and let's get your character moving.

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