I will rig 3d characters in maya, blender, and unreal engine


About this gig
Professional Stylized & Cartoon Character Rigging in Autodesk Maya
Hello! I'm Pranav, a professional 3D Rigging Artist with over 4 years of experience in the animation and gaming industry.
I specialize in creating clean, animator-friendly, production-ready rigs in Autodesk Maya for stylized and cartoon characters only. Whether you need a simple biped character or a complex stylized creature, I deliver high-quality rigs with smooth deformations, intuitive controls, and an organized hierarchy.
Services I Offer
- Iconic Character Rigging
- Stylized Character Rigging
- Cartoon Character Rigging
- Props & Accessories Rigging
- Custom Rigging Based on Your Requirements
Rig Features
- IK/FK Switching (Arms, Legs, Spine, Tail, and more)
- Bendy & Stretchy Controls
- Advanced Foot Controls (Foot Roll, Heel, Toe, Rock, Twist, Length, etc.)
- Spine, Neck, Finger & Tail Controls
- Cluster Controllers
- Facial Rigging (Blend Shape or Joint-Based)
- Prop & Accessory Controls
- Clean Hierarchy & Animator-Friendly Controllers
- Production-Ready Rig Structure
Please contact me before placing an order so we can discuss your character, project requirements, and the best solution for your project.
Get to know Pranav G
3D Rigging Artist
- FromIndia
- Member sinceFeb 2025
- Avg. response time7 hours
- Last delivery7 months
Languages
Marathi, Hindi, English
FAQ
1. What type of characters do you rig?
I specialize in stylized and cartoon characters only. I do not provide rigging services for realistic or semi-realistic characters.
2. Which software do you use?
I create all rigs in Autodesk Maya using industry-standard workflows.
3. What files do I need to provide?
Please send your character model in a supported format such as .ma, .mb, .fbx, or .obj. The model should be clean and ready for rigging.
4. Do you provide skinning/weight painting?
Yes. I provide clean skinning and weight painting to achieve smooth and natural deformations.
5. Can you create facial rigs?
Yes. I can create joint-based or blend shape-based facial rigs, depending on your project's requirements.
6. Do you support game-ready rigs?
Yes. I can create rigs suitable for animation and game pipelines, depending on your requirements.
7. Can you rig creatures, animals, or custom characters?
Yes. I can rig stylized creatures, quadrupeds, fantasy characters, props, vehicles, and other custom assets.
8. What will I receive after delivery?
You will receive the rigged Autodesk Maya file with clean controllers and an organized hierarchy. Additional files can be provided if discussed before the order.
9. Do you offer revisions?
Yes. Revisions are included according to the package you choose.
10. Should I contact you before placing an order?
Yes. Please message me first so we can discuss your character, rig requirements, timeline, and choose the best package for your project.

