I will build melee combat systems in unreal engine 5

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prathamesh1808
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prathamesh1808
Prathamesh

About this gig

What I Offer ?

I build melee combat prototypes in Unreal Engine 5 using C++ and Blueprints, turning combat concepts into playable systems.


My skills span gameplay programming, combat architecture, gameplay systems, animation integration, and player interaction, developed through hands-on Unreal Engine projects.


I've built these skills through hands-on UE5 development, creating gameplay systems from the ground up with a focus on combat, responsiveness, animation, and player interaction.


Why Work With Me?


Combat is my specialization, not just another service I offer.


I focus specifically on melee combat and gameplay programming, giving your prototype focused attention from both a gameplay and technical perspective. I understand that good combat needs to feel right while being built on systems that can evolve with the game.


What You Can Expect ?


  • Combat-focused development built around your goals.
  • Modular systems that are easy to expand and iterate on.
  • A playable prototype you can test and evaluate.
  • A foundation for continued development.
  • Clear communication and agreed scope.


Please contact me before ordering .


Lets turn your combat idea into something playable.

Get to know Prathamesh

Prathamesh

I build combat systems that actually feel good in Unreal Engine 5

  • FromIndia
  • Member sinceAug 2024
  • Avg. response time1 hour
  • Languages

    English, Hindi
I don’t do everything. I do combat. I build melee combat systems in UE5 with C++ and Blueprints, from responsive hit reactions and combo flow to feedback that makes every strike impactful. Whatever your game demands, I can build it, whether it’s fast-paced hack-and-slash, hand-to-hand combat, or first and third-person melee systems. Under the hood, I build modular, scalable systems with clean architecture, reusable components, and clear separation of responsibilities, making them easy to expand, balance, and iterate on. I build combat that doesn’t just run. It hits.

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