I will optimize your 3d model for your choice of engine

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pratikdhorda
P
pratikdhorda
Pratik Dhorda

About this gig

Your game looks great in the editor then the frame rate drops, the build is too large, or it won't load fast enough on mobile or AR. That's almost always an asset optimization problem, not an art problem.

I'm a 3D environment/game artist with 4+ years of production experience (Unity & Unreal, indie to studio projects) specializing in taking existing 3D assets and making them lighter, faster, and engine-ready without losing visual quality.


What I'll do for you:

  • Reduce polygon count and clean up topology (retopology) for game-ready performance
  • Build LOD chains for Unity, Unreal, or WebGL
  • Optimize textures: atlasing, compression, resolution tuning, channel packing
  • Cut draw calls and material count to raise frame rate
  • Compress and convert files for fast web, mobile, or AR delivery (GLB/glTF/USDZ, Draco)
  • Deliver a clear before/after report triangle count, draw calls, file size, FPS where applicable


Send me your current file (FBX/OBJ/GLB/Blend) and your target platform, and I'll quote the exact scope before you order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Pratik Dhorda

Pratik Dhorda

3D Artist

  • FromIndia
  • Member sinceJul 2020
  • Avg. response time1 hour
  • Languages

    Gujarati, English, Hindi
I am a 3D Game Artist specializing in game-ready 3D assets, PBR texturing, and real-time optimization for Unreal Engine 5 and Unity. I create stylized and realistic props, environment assets, modular kits, and optimized low-poly / high-poly game models ready for production. I have a PGD in Video Game Animation & Design from Toronto Film School, specialised in game art production, 3D modelling, animation & design pipelines.