I will mocap or any animations cleanup and retargeting expert


About this gig
I am a MotionBuilder Technical Animator specializing in professional mocap cleanup and retargeting. I turn raw, messy motion capture data into clean, smooth, production-ready animation loops that work perfectly in any engine.
What I Deliver:
- Professional mocap cleanup in Autodesk MotionBuilder
- Precise retargeting to any skeleton
- Perfectly loopable animations (walk, run, idle, strafe, jump, emotes, dances, combat, custom actions)
- Full fixes: foot sliding, hip jitter, floating, root motion issues, broken poses, finger artifacts, and more
- Clean, engine-ready FBX files with proper naming and structure
- Tested and optimized for your target engine
Supported Engines & Rigs:
- Unreal Engine 5 (MetaHuman + Custom Rigs)
- Unity (Humanoid & Generic)
- VRM (VTubers & Virtual Avatars)
- Blender, Maya, 3ds Max
- Classic MMORPG skeletons & custom engines
Please contact me before ordering. Pricing depends on mocap quality, animation complexity, gameplay/cinematic requirements, and prop interaction.
Get to know Prabins
3D Artist
- FromNepal
- Member sinceFeb 2024
- Avg. response time1 hour
- Last delivery2 weeks
Languages
English, Nepali, Hindi
FAQ
What types of animations can you retarget and clean?
I handle walk, run, idle, emotes, dances, action loops, and custom animations. Humanoid, AI avatars, and classic MMORPG skeleton rigs are all supported.
Which software and engines do you work with?
MotionBuilder, Blender, Maya, 3ds Max for retargeting/cleanup. Engine-ready exports for Unreal Engine, Unity, WebGL, VR/AR, or custom pipelines.
Will my animation be loopable and production-ready?
Yes! I fix foot sliding, jitter, pose issues, root motion, and ensure all loops are smooth, consistent, and engine-safe.
Can you adapt animations to custom or older rigs?
Absolutely. I specialize in adapting mocap or hand-animated loops to non-standard skeletons or older game engines.
How fast can you deliver my animations?
Delivery depends on the package, complexity, and number of animations, but I offer fast options and extra revisions for urgent needs.
Can you provide source/project files?
Yes, all project files (FBX, Blender, or Maya) can be included based on your selected package.
What if my animation doesn’t work after delivery?
I offer support to fix engine or import issues so your animations are fully functional in your pipeline.

