I will mocap or any animations cleanup and retargeting expert

P
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P
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Prabins

About this gig

I am a MotionBuilder Technical Animator specializing in professional mocap cleanup and retargeting. I turn raw, messy motion capture data into clean, smooth, production-ready animation loops that work perfectly in any engine.

What I Deliver:

  • Professional mocap cleanup in Autodesk MotionBuilder
  • Precise retargeting to any skeleton
  • Perfectly loopable animations (walk, run, idle, strafe, jump, emotes, dances, combat, custom actions)
  • Full fixes: foot sliding, hip jitter, floating, root motion issues, broken poses, finger artifacts, and more
  • Clean, engine-ready FBX files with proper naming and structure
  • Tested and optimized for your target engine

Supported Engines & Rigs:

  • Unreal Engine 5 (MetaHuman + Custom Rigs)
  • Unity (Humanoid & Generic)
  • VRM (VTubers & Virtual Avatars)
  • Blender, Maya, 3ds Max
  • Classic MMORPG skeletons & custom engines

Please contact me before ordering. Pricing depends on mocap quality, animation complexity, gameplay/cinematic requirements, and prop interaction.

Get to know Prabins

Prabins

3D Artist

  • FromNepal
  • Member sinceFeb 2024
  • Avg. response time1 hour
  • Last delivery2 weeks
  • Languages

    English, Nepali, Hindi
Hello! I’m Prabin, a Character Retargeting & Animation Cleanup Artist specializing in MotionBuilder-based FBX pipelines. I transform messy mocap and broken animations into clean, game-ready loops for Unreal Engine, Unity, Blender, 3ds Max, and custom pipelines. With 4+ years of experience, I fix foot sliding, jitter, broken poses, and engine import issues while maintaining smooth, loop-safe animations. Let’s collaborate to bring your characters to life!