I will create blender 3d character modeling and rigging for game character animation


About this gig
You finally rig your character, hit play, and watch the elbow tear apart like paper. That sinking feeling of wasted time and money is real, and you are not alone. I help game devs, VTubers, studio leads and jam teams create Blender 3d character modeling and rigging for game character animation that survives being posed and shipped.
I handle 3d game character work, cartoon character stylized builds, and full 3d character rigging for creatures too.
WHAT YOU GET
- Blender rigging, IK/FK, pole vectors, reverse foot
- Manual weight painting, no auto weights left final
- Clean quad character modeling, no n-gons on joints
- 3d game character builds matched to polycount
- Cartoon character and semi realistic rigging
- Finger and facial blendshape rigging
- UV1 plus lightmap UV2 on request
- FBX export plus .blend source
RESULTS
- No pinching or tearing during animation
- A rig your animator can start working with
WHY ME
- Most character modeling and 3d character rigging gigs stop at auto weights. I hand every joint, making sure rigging is done right.
TOOLS
- Blender
- Substance Painter
- Maya
- Unity
- Unreal Engine
Send your reference and let's get your cartoon character or 3d game character ready. Let's goo!!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Theodore Chris
Bringing passion to every 3D character, model, rig and product render
- FromUnited Kingdom
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, Spanish, German
My Portfolio
FAQ
What's your process for character modeling and rigging?
I start with your reference and target engine, then model low poly, unwrap UVs, do full Blender rigging with IK/FK, hand paint weights, add correctives, then export FBX plus the .blend file for you to keep.
My last freelancer's rig kept pinching at the elbows, will this happen again?
No. Pinching comes from auto weights and bad rest pose. I hand paint every weight and add corrective shapes at every joint, so your character animation stays clean under real movement, not just in a static pose.
What results can I actually expect from this gig?
A game character that imports clean into Unity or Unreal, poses without tearing, and hands straight to your animator or Mixamo with zero fixing needed on your end. That's the standard I deliver on every order.
Do you rig for Maya or only Blender?
I model and rig entirely in Blender, then export FBX ready for Unity, Unreal, or Maya pipelines. Your rig arrives engine compatible either way, so your team's software choice never blocks the workflow.
How do I know you won't disappear mid project like other sellers?
I reply fast and finish what I start, that's non negotiable. You'll get progress updates at each stage, from low poly block out to final rig, so you're never left guessing where your character stands
Can you do cartoon or stylized characters, not just realistic ones?
Yes. I handle cartoon character, low poly, semi realistic, creature, and robot rigging equally well. Send your reference and I'll match the topology and rig complexity to your exact art direction and needs.
What if I'm not happy with the rig after delivery?
I pay close attention to every detail before delivery. If something is still off, I also offer free revisions, plus a topology fix if your animator flags an issue later. Your rig gets it right.

