I will create production ready hardsurface models for games


About this gig
Game-ready hard-surface props for Unreal Engine 5 & Unity, modeled and textured by hand.
HOW IT WORKS
- Message me with references or concept art (required).
- I send a blockout for approval before detailing.
- Final delivery: FBX + PBR textures (Metal/Rough), clean UVs, organized files.
PACKAGES
Basic: simple prop (crate, barrel, jerrycan). Low poly, 1 texture set up to 2K, no high poly bake.
Standard: detailed prop (radio, drone). High to low bake, up to 2 texture sets 4K.
Premium: hero prop for first-person or close-up views. Full bake, 4K, separated moving parts with pivots, source files.
Complex or AAA hero assets (detailed weapons, vehicles, large sets): I'll send you a custom offer.
Let's start working together!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Proxy Studio
3D HardSurface Artist
- FromFrance
- Member sinceApr 2020
- Last delivery2 years
Languages
English, French, Spanish

Sentient Art
FAQ
What do you need from me to get started?
References or concept art, your target engine, and your poly/texture budget. Tell me how the prop will be seen: background, gameplay pickup, or first-person close-up. No concept art? Photo references or a clear written brief work fine.
Which formats and engines do you deliver for?
FBX plus PBR textures (Metal/Rough, PNG or TGA), clean UVs, organized naming. Assets are tested in Unreal Engine 5, and I can export Unity-ready sets on request. Source files (.blend, .spp) come with Premium or as an extra.
What do I get compared to a cheaper model?
Production-standard work: clean topology, non-overlapping UVs, baked high-poly detail, textures that hold up in close-up, and files that drop straight into your project. I have experience working on industry-ready assets.
Can you match the art style of my game?
Yes. Send screenshots or a couple of your existing assets and I'll match poly density, texel density and material feel. Heavily stylized looks (hand-painted, toon) are best booked as Standard or Premium.
Do you model characters or creatures?
No. I only do hard-surface: props, weapons, machinery, vehicles, industrial and sci-fi objects. That focus is what keeps the quality high, so I'd rather send you elsewhere than deliver outside my specialty.

