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I built the systems for Clean-a-Crime, a Roblox game that passed 50 million visits in its first 50 days.
It's a game about cleaning up a crime scene on a timer, with a live-service loop of levels, upgrades and seasonal events. I owned systems end to end, from core mechanics and objectives to lobby, progression and monetization.
I also worked on Robbery Simulator, a Roblox heist game. I designed the NPC and police AI, the Heat escalation system and a custom navigation stack replacing the engine's pathfinding.
I can build:
You can order a package directly, or message me for a custom quote.
Game programmer for Unity 3D and Roblox
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