I will build a multiplayer fps game in unreal engine with dedicated server support


Level 1
About this gig
Building a multiplayer FPS and need it working end-to-end? I build complete FPS multiplayer projects in Unreal Engine, from scratch or your existing project.
I'm Qudrat, an Unreal Engine developer with hands-on experience in FPS systems, replication, and dedicated server-ready architecture using Unreal's Session System.
WHAT I BUILD:
- Core FPS mechanics: shooting, hit detection, weapons, movement
- Multiplayer replication (weapons, damage, player state)
- Dedicated server, listen server, and LAN support, built in
- Session System integration (Steam, EOS, or other backends)
- Placeholder art, your assets, or free FAB assets
- Playable, testable builds, not prototypes
WHY WORK WITH ME:
- Real dedicated-server-ready and replication experience
- Comfortable from a blank or existing project
- Clean, structured C++/Blueprint code, built to scale
HOW IT WORKS:
1. Share your FPS concept, scope, and hosting needs
2. I scope mechanics, networking model, and timeline
3. You get a working, tested multiplayer build
Note: dedicated server support is built via the Session System
(backend-agnostic). Cloud hosting/deployment isn't included.
Complex scope? Message first.
Get to know Qudrat Niazi
Unreal Engine developer with 9 years of experience
Level 1
- FromPakistan
- Member sinceApr 2020
- Avg. response time2 hours
- Last delivery2 weeks
Languages
Urdu, English

