I will do unreal engine 5 game development unreal engine environment, animation and vfx


About this gig
Hello, Welcome to my 3d game studio
Where we turn your Unreal Engine 5 project into a playable game
have a look at what we offer:
- Game Design & Prototyping: Concept development, core mechanics design, GDD creation, rapid prototyping, and vertical slices.
- Full Game Development: End-to-end Unreal Engine 5 and Unity game production from idea to release.
- Multiplayer Systems: Co-op and competitive gameplay, replication, matchmaking, dedicated servers, P2P, crossplay, and scalability.
- AAA Graphics & Animation: Nanite, Lumen, cinematic lighting, motion capture, photoreal or stylized visuals.
- AI & Gameplay Systems: Advanced NPC AI, enemies, companions, pathfinding, combat, inventory, quests, progression, open-world systems.
- UI/UX & Player Experience: HUDs, menus, dialogue systems, accessibility-focused UI.
- Optimization & Performance: Low-latency networking, memory, FPS, and platform-specific optimization.
- Cinematics & Trailers: Sequencer-driven cutscenes, in-game cinematics, and trailers.
- Cross-Platform Deployment: Publish-ready builds for PC, console, mobile, and VR/AR.
- Live Support: Bug fixing, updates, feature expansion, and long-term development support.
Send me a DM now, let's Talk
Get to know Rachel Ade
Bringing cinematic motion to playable worlds
- FromUnited Kingdom
- Member sinceDec 2025
Languages
English, Spanish, Italian, German
FAQ
Can you fix bugs or broken systems?
Yes. We offer bug fixing, debugging, and system refactoring for Unreal Engine and Unity games.
Can you optimize existing Unreal Engine or Unity projects?
Yes. We improve performance, frame rate, memory usage, and stability for existing projects.
Do you build gameplay systems like combat or inventory?
Yes. We develop combat systems, inventory, quests, progression, AI behavior, and player mechanics.
Can you integrate backend systems and monetization?
Yes. We integrate leaderboards, achievements, progression systems, in-game stores, and monetization features.
Do you use Blueprints or C++?
We primarily use Blueprints and integrate C++ when performance or complexity requires it.

