I will program custom core mechanics for your unity 3d or 2d game

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Rafael A

About this gig

Do you have an amazing game idea but struggle with the programming? Lets build a rock-solid foundation for your project!


I am a professional Software and Game Developer with a background in Physics, specializing in Unity (C#). I write clean, optimized, and fully commented code to implement responsive core mechanics.


️ WHAT I WILL IMPLEMENT FOR YOU:

Character Movement: 2D/3D navigation, physics-based controllers, running, jumping.

Custom Cameras: Third-person follow, first-person, or retro fixed-camera styles (Resident Evil style) with smart vector reorientation.

Interactive Worlds: Triggers, doors, switches, items, and dialogue systems.

Smart Enemy AI: State-machine-driven enemies that patrol, detect the player, chase, and attack.


WHAT YOU GET:

100% clean, modular, and performance-optimized C# scripts.

Organized Unity project files and a testing environment sandbox.

Clear code comments so you can easily adjust parameters later.


No matter the genreSurvival Horror, EdTech, Platformer, or RPGI can build the mechanics that drive your game.


PLEASE MESSAGE ME BEFORE ORDERING to talk about your vision and choose the perfect package!

Get to know Rafael A

Rafael A

Unity Code 3D

  • FromBrazil
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English, Portuguese
Physics Graduate | Unity C# & Blender Expert | Rapid Solutions Passionate Game Developer and Programmer dedicated to creating seamless experiences and fixing complex issues. Holding a degree in Physics and mastering Unity 3D (Coded in C#) and Blender, I bridge the gap between rigorous analytical logic and creative development. I specialize in rapid micro-services, including precision bug fixing, advanced custom physics scripting, and high-quality, game-ready 3D asset creation. My priority is delivering exceptional, optimized results quickly and efficiently.

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