I will prototype a custom gameplay system in godot


About this gig
Need a technically demanding 2D gameplay system that is difficult to prototype, structure, or integrate?
Im Rafael Zulli, a gameplay programmer and technical game designer working with Godot. I combine long-term game development experience with a broader software background to create focused prototypes and robust Godot systems for indie teams, that need to validate an unusual mechanic or replace a fragile implementation.
I can help with:
- custom 2D gameplay systems and unusual mechanics
- local or online co-op foundations
- multiplayer synchronization and authoritative logic
- modular architecture and communication between systems
- state machines, reusable components, AI, and simulation
- debugging, refactoring, and integration into existing projects
Each package covers one clearly defined system or technical objective. Delivery may include a playable test scene, source code, configurable components, integration, debugging tools, and a technical handoff.
This Gig does not include full game production, original art, authored animation, or unlimited features.
Please contact me before ordering with your Godot version, project state, objective, references, and deadline.
Get to know Rafael Z
Lead Gameplay Programmer
- FromBrazil
- Member sinceJun 2024
Languages
English, Portuguese, Spanish
FAQ
Do I need to contact you before ordering?
Yes. Please send me a brief description of the mechanic, your Godot version, current project state, references, and deadline. I will confirm whether the request fits a package or requires a custom offer.
What counts as one gameplay system?
One system is a contained mechanic with a clear purpose, such as player movement, climbing, interaction, camera behavior, vehicle control, or a companion command. Multiple unrelated mechanics require a larger package or custom offer.
Can you work inside my existing Godot project?
Yes, after reviewing the project structure, Godot version, dependencies, and current implementation. Integration work must be agreed upon before ordering and may require a custom offer.
Will I receive the source code?
Yes. All packages include the Godot project files and source code created for the agreed prototype or gameplay system.
Do you provide art and animation?
This Gig focuses on gameplay programming and technical game design. I can use placeholder assets or integrate project-ready assets and animations provided by you. Original art and authored animation are not included.
What is included in a revision?
A revision covers reasonable adjustments to the agreed mechanic, such as parameters, controls, feedback, or behavior. New mechanics, major architectural changes, or changes to the original specification require a separate quote.
Can you develop my complete game?
This Gig is for one contained gameplay system or prototype, not full game production. For larger scopes, please contact me before ordering. Depending on the project, I may recommend a custom offer or a broader co-development engagement through my indie game studio, Estúdio Jabuti.
