I will create a custom VR game prototype for youtubers and streamers

R
rahulbammidi
R
rahulbammidi
Rahul

Level 1

About this gig

Create a VR experience your audience will actually enjoy watching.

I specialize in building custom VR game prototypes for YouTubers, streamers, and creators who want unique, engaging, and content-ready experiences. Whether your goal is funny reactions, immersive gameplay, or experimental ideas I turn concepts into playable VR content.

I am a published VR developer with experience delivering projects for Meta Quest and PC VR. I handle full-cycle development including design, gameplay systems, optimization, and final build delivery.


What You Will Get:

Custom VR gameplay based on your idea

Interactive mechanics designed for engagement

Smooth performance on Meta Quest or PC VR

Clean and scalable project setup

Support for future expansion


My Expertise:

Unity & Unreal Engine 5.5

Full VR game development pipeline

3D environments and asset integration

C++ / C# scripting

Meta Quest optimization

Mixed Reality (Passthrough features if needed)


Best For:

YouTube content creators

Streamers

VR startups and prototypes

Experimental or viral concepts


Why Choose Me

Published VR developer (Meta Store experience)

Focus on performance, immersion, and scalability

Get to know Rahul

Rahul

VR Prototypes Mini Games and Full Experiences

4.9(5)

Level 1

  • FromIndia
  • Member sinceSep 2021
  • Avg. response time1 hour
  • Last delivery4 weeks
  • Languages

    Telugu, English, Hindi
I am a VR Game Developer with 3+ years of hands-on experience building immersive games and interactive experiences. My expertise lies in Unreal Engine 5, Unity, and Meta Quest optimization, where I help clients turn their ideas into playable VR prototypes, mini-games, and full-scale VR projects. I have worked on published VR titles such as: Triple Thrill VR – 3 mini games (Fruit Delight, Fist Punch, Catch Me Challenge) What I can deliver for you: 1.VR Game Development (Meta Quest / PCVR) 2.Interactive mechanics, physics & motion controls 3.Optimized 3D environments (stylized or realistic)

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