I will create a game ready 3d model

R
rami__hussein
R
rami__hussein
Rami Hussein

About this gig

I specialize in creating high-quality, production-ready 3D models tailored for modern game engines like Unreal Engine 5. Whether you need hard-surface props, weapons, sci-fi mechanical assets, or vehicle components, I deliver fully optimized models with industry-standard pipelines.


Please contact me before placing an order so we can discuss your specific project needs and ensure the best workflow!


What I provide:

  • Modeling: Clean, game-ready low-poly geometry or detailed hard-surface models.
  • Topology: Clean edge loops, optimized triangle count, and non-overlapping UV unwrapping.
  • Texturing: Detailed PBR textures (Metallic/Roughness workflow) created in Substance Painter (up to 4K resolution).
  • Engine-Ready: Assets exported and checked for seamless import into Unreal Engine / Unity (FBX, OBJ).


My Pipeline & Tools:

  • 3ds Max / Blender
  • Substance 3D Painter
  • Unreal Engine 5
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Rami Hussein

Rami Hussein

3D Game Artist

  • FromGermany
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German
I am a 3D Game Artist focused on hard surface modeling and creating optimized game-ready assets. I specialize in high-poly sculpting, clean low-poly topology, and PBR texturing using Substance 3D Painter. I am proficient in Unreal Engine 5 for scene building, lighting, and asset integration.

Other Game Art Services I Offer