I will unwrap and map your asset

R
rami__hussein
R
rami__hussein
Rami Hussein

About this gig

Welcome! I am a professional Game Artist holding a Bachelor of Honors in Game Art & 3D Animation from the SAE Institute.


ABOUT THIS GIG: Do you have a finished 3D model but hate the tedious process of UV unwrapping? Let me handle it for you! This gig is strictly for UV UNWRAPPING and PACKING. I will take your existing 3D mesh and create a clean, optimized UV layout so it is 100% ready for baking and texturing.


What you will get:

  • Professional UV unwrapping with smartly hidden seams
  • Highly optimized UV packing to maximize texture space (Texel Density)
  • Minimal to no texture stretching/distortion
  • Symmetrical / Overlapping UVs (if requested, to save texture space)
  • Delivered back to you as .FBX or .OBJ


️ IMPORTANT - PLEASE READ:

  • This gig does NOT include any 3D Modeling or Texturing. You must provide the finished 3D mesh.
  • Please ensure your model has a clean topology before sending it.


PLEASE CONTACT ME BEFORE ORDERING!

The complexity of UV unwrapping depends heavily on the model. Please send me a message with your 3D model (or screenshots of its wireframe) before placing an order so I can recommend the right package!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Rami Hussein

Rami Hussein

3D Game Artist

  • FromGermany
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German
I am a 3D Game Artist focused on hard surface modeling and creating optimized game-ready assets. I specialize in high-poly sculpting, clean low-poly topology, and PBR texturing using Substance 3D Painter. I am proficient in Unreal Engine 5 for scene building, lighting, and asset integration.

Other Game Art Services I Offer