I will create optimized low poly character models 3d game assets, weapons, and vehicles
About this gig
Are you looking for highly optimized, performance-friendly 3D game assets, weapons, or vehicles for your video game, mobile title, or VR/AR project?
I specialize in modeling game-ready low poly 3D assets, combat gear, firearms, vehicles, and hard-surface props fully tailored for Unreal Engine, Unity, and Godot.
WHAT I CAN MODEL FOR YOU
- Weapons, guns & combat gear
- Cars, tanks, aircraft & spacecraft
- Military & tactical props
- Sci-fi & futuristic assets
- Fantasy weapons & items
- Hard-surface machinery
- Environment & modular props
- Buildings & interior assets
- Game collectibles & pickups
- Low-poly stylized assets
- Robots, drones & mechanical assets
- Tools, gadgets & interactive props
AREAS OF EXPERTISE
- Low Poly 3D Game Assets
- Game-Ready Weapons & Vehicles
- Hard-Surface 3D Modeling
- Military & Sci-Fi Assets
- Environment & Modular Props
- 3D Optimization & Retopology
- UV Mapping & PBR Texturing
- Unreal Engine, Unity & Godot Assets
- Real-Time & Mobile Game Optimization
- VR/AR Ready 3D Models
Please send me a message with your project brief or reference images before placing an order! This ensures we align on polygon counts, texture styles, and engine requirements.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ramiz
3D Artist
- FromGermany
- Member sinceSep 2026
Languages
English, German, French
My Portfolio
FAQ
Are these models ready to drop straight into Unity or Unreal Engine?
Yes! All models are exported with proper scaling, zeroed transform origins/pivots, clean material slots, and industry-standard .FBX or .OBJ formatting so you can drag and drop them directly into your engine.
Can you keep poly counts within strict budgets for mobile games or VR?
Absolutely. Just let me know your target poly budget (e.g., under 1,000 tris for props or under 5,000 tris for vehicles) and I will optimize the topology and texture atlases specifically for mobile devices or Meta Quest headsets.
Do you animate or rig weapons and vehicles?
Basic rigging (such as separating wheels, turrets, triggers, or weapon magazines into individual meshes or bones for animation) can be included upon request. Send me a message regarding your exact animation needs!
What if I need a custom pack with multiple weapons or vehicles?
We can work on it message me for your custom offers as itis what i do
Are commercial rights included?
Yes, every package includes 100% commercial use rights for indie games, commercial releases, or client projects.

