I will create optimized low poly character models 3d game assets, weapons, and vehicles

R
ramiz_degens
R
ramiz_degens
Ramiz

About this gig

Are you looking for highly optimized, performance-friendly 3D game assets, weapons, or vehicles for your video game, mobile title, or VR/AR project?


I specialize in modeling game-ready low poly 3D assets, combat gear, firearms, vehicles, and hard-surface props fully tailored for Unreal Engine, Unity, and Godot.


WHAT I CAN MODEL FOR YOU

  • Weapons, guns & combat gear
  • Cars, tanks, aircraft & spacecraft
  • Military & tactical props
  • Sci-fi & futuristic assets
  • Fantasy weapons & items
  • Hard-surface machinery
  • Environment & modular props
  • Buildings & interior assets
  • Game collectibles & pickups
  • Low-poly stylized assets
  • Robots, drones & mechanical assets
  • Tools, gadgets & interactive props


AREAS OF EXPERTISE

  • Low Poly 3D Game Assets
  • Game-Ready Weapons & Vehicles
  • Hard-Surface 3D Modeling
  • Military & Sci-Fi Assets
  • Environment & Modular Props
  • 3D Optimization & Retopology
  • UV Mapping & PBR Texturing
  • Unreal Engine, Unity & Godot Assets
  • Real-Time & Mobile Game Optimization
  • VR/AR Ready 3D Models


Please send me a message with your project brief or reference images before placing an order! This ensures we align on polygon counts, texture styles, and engine requirements.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ramiz

Ramiz

3D Artist

  • FromGermany
  • Member sinceSep 2026
  • Languages

    English, German, French
Hi I'm Ramiz A 3D artist who enjoys turning ideas, sketches, and 2D designs into usable 3D models. I create stylized characters, Roblox UGC, low-poly game assets, weapons, vehicles, props, and models for games and animation. I focus on clean modeling, good proportions, optimization, and making each asset fit its purpose. I’m easy to work with, open to feedback, and I like keeping the process simple from the first idea to the final model.

My Portfolio