I will do multiplayer 2d 3d mobile game in unity game development


About this gig
Want players to connect and play together in real time? I build multiplayer games in Unity 2D or 3D using Photon, Mirror, or Netcode for GameObjects, so your players get a smooth, synced experience with no lag-driven frustration.
What I do:
- Unity 2D and 3D multiplayer game development
- Real-time networking with Photon, Mirror, or Netcode for GameObjects
- Android, iOS, WebGL, and PC builds
- Matchmaking, lobbies, and room/session setup
- Player sync, state replication, and host/client or server-authoritative architecture
- Game reskinning for existing multiplayer templates
- Ads and in-app purchase integration for monetization
- UI/UX for lobbies, matchmaking screens, and in-game HUDs
- Bug fixing and performance optimization for existing multiplayer projects
I choose the right networking architecture for your game type co-op, competitive, turn-based, or real-time instead of forcing one framework on every project. Code is organized and documented so you can maintain it.
Send me your game concept, platform, and expected player count, and let's plan the right architecture for it.
Get to know Ahtasham
Building games that keep players hooked
- FromPakistan
- Member sinceJun 2018
- Last delivery4 years
Languages
English, Spanish, Hindi, French
FAQ
Can you add multiplayer to a game I already built?
Yes, Send me the project files so I can review the existing architecture first.
Which networking framework do you use?
Photon, Mirror, or Netcode for GameObjects — chosen based on your game type and expected player count
How many concurrent players can my game support?
Depends on the architecture and framework; we'll scope this together based on your target player count
Do you handle server hosting?
I can set up the networking layer; dedicated server hosting/costs are typically handled separately depending on the framework (e.g., Photon Cloud plans).
What platforms can the multiplayer game run on?
Android, iOS, WebGL, and PC.

