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I will do clean uv mapping and topology optimization for 3d models

R
razielzen87
R
razielzen87
Raziel

About this gig


I create production-ready 3D assets using Blender, Substance/Adobe Painter, and Marvelous Designer.

My work focuses on clean modeling, optimized topology, efficient UVs, and realistic PBR texturing, especially for video games and horror projects.

With Marvelous Designer, I create realistic clothing and fabrics, then optimize and prepare them for game engines like Unreal Engine.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Raziel

Raziel

Blender Art

  • FromMexico
  • Member sinceJul 2025
  • Languages

    English
I have over 3 years of experience using Blender, focused on creating clean, optimized, and production-ready 3D assets. I work with both hard surface and organic modeling, maintaining proper topology and efficient geometry suitable for games, renders, and real-time engines. I handle UV unwrapping correctly, ensuring no stretching or texture bleeding, and create solid materials with a good understanding of lighting, shading, and surface response. I also have experience with sculpting, normal correction, and mesh optimization. My workflow is oriented toward real-world use, not just visual appea