I will do low poly 3d model, level design environment in unity, unreal engine or godot


About this gig
Welcome to my gig! I'm a Unity & Unreal Engine developer with 4+ years of experience crafting low poly stylized 3D game environments. From cozy villages to sci-fi outposts, I design environments that are visually striking, optimized, and ready to drop into your project.
Services I provide:
- Low poly stylized environment art (Unity & UE ready)
- Game-ready assets with clean topology and UV mapping
- Custom textures and stylized materials
- Terrain, props, and modular environment kits
- Optimization for mobile, VR, and PC
- Source files in FBX, OBJ, GLB/glTF, and engine-ready formats
Why choose me:
- 4+ years hands-on experience in Unity and Unreal Engine
- Background in level design, so environments look great AND play well
- Clear communication and revisions until you're happy
- Track record helping indie devs and studios go from concept to finished environments
Note: Please message me before ordering so we can discuss your project scope and reference style.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Richard S
Unity and Unreal engine Game developer
- FromUnited States
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, German, Spanish
FAQ
What is included in a low poly 3D model or environment package?
You get a complete, game-ready low poly asset or environment — clean topology, UV-mapped, textured, and optimized — plus the level design layout if that's part of your order.
Which game engines do you work with?
Unity, Unreal Engine, and Godot. Assets are delivered engine-ready and can be tailored to whichever pipeline you're using.
Do you handle level design as well as modeling?
Yes — I can design the layout, pacing, and flow of a level in addition to building the environment assets, so the space is optimized for both looks and gameplay.
What formats do you deliver the models in?
FBX, OBJ, and GLB/glTF as standard, plus engine-native project files (Unity package, Unreal project, or Godot scene) depending on what you need.

