I will make high end vfx, dynamics and particle sims for ue5

R
realnemesisxs
R
realnemesisxs
Abdul H

About this gig

Throughout years of work in UE5 & Blender, I've consistently seen the same pain point across studios and clients: the standard emitters clip through geometry, lack proper environmental interaction, or simply fall short of photorealistic standards.


I deliver AAA-quality fluid, fire, smoke, destruction, and VFX simulations that react authentically to their surroundings.


Whether you need:

  • Cinematic hero shots worthy of a Blizzard
  • Fully game-ready, optimized simulations (realistic water, ragdoll-reactive liquids, large-scale destruction) that perform flawlessly in-engine
  • High-fidelity film/VFX sequences with perfect collision response and sub-frame detail
  • Branded commercial content that demands absolute realism



I deliver clean, production-ready project files tailored to your pipeline:

  • Native Houdini scenes (.hip)
  • Packaged UE5 Projects
  • Cached Alembic sequences (ABC) or VDBs for Blender, Maya, Cinema 4D, etc


I offer a unique advantage; bringing a full cinematic pipeline and game development perspective to complex simulations. This ensures not only visual quality, but also practical implementation and optimization for your project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Abdul H

Abdul H

Technical Developer and Graphics Engineer, Full Unreal Pipeline

5.0(53)
  • FromCanada
  • Member sinceFeb 2020
  • Avg. response time4 hours
  • Last delivery1 month
  • Languages

    English
19, Solo developer and technical graphics engineer specializing in real-time visuals, procedural systems, and full-pipeline game and cinematic production. Work across the Unreal ecosystem using Blueprints, C++, Niagara, Control Rig, and custom shaders I work on the full pipeline from raw concept to end render, gameplay, or simulations. I use Houdini, Blender, Cascadeur, Photoshop, After Effects, Substance Painter, and DaVinci Resolve. I freelance as a way to fund my own projects but also to help others with what I've learned :)