I will create stylized 3d character modeling, product modeling and texturing


About this gig
**Looking for a skilled 3D artist to turn your idea or reference into a clean, detailed, and professional 3D model? You're in the right place!**
Hi! Im a professional 3D Artist specializing in 3D modeling, product modeling,sculpting, retopology, UV unwrapping, and texturing.
I can create stylized, realistic, low-poly, or high-poly 3D models based on your reference images, concepts, or product designs.
This Stylized 3D Crocodile Camera Backpack project is an example of my work, where I created a playful character-inspired product with detailed modeling, sculpted elements, clean geometry, and colorful materials.
What I can help you with:
- Stylized 3D Modeling
- Product Modeling
- Character Modeling
- Hard Surface Modeling
- 3D Sculpting
- High Poly & Low Poly Modeling
- Retopology
- UV Unwrapping
- PBR Texturing
- Material Creation
- Product Visualization
- Game-Ready 3D Assets
- Fixing & Optimizing Existing 3D Models
- Clean and Organized Topology
Software I use:
Blender | 3ds Max | ZBrush | Substance 3D Painter
**Have a project in mind? Send me a message before placing your order. Id be happy to discuss your requirements and find the best solution for your project!**
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Reazul Islam
3D Artist
- FromBangladesh
- Member sinceJul 2025
- Avg. response time1 hour
Languages
English, French
My Portfolio
FAQ
Can you create a 3D model from a reference image?
Yes. I can create 3D models based on images, sketches, concept art, or product references.
Can you texture the model?
Yes. I can create and apply detailed PBR textures and materials using Substance 3D Painter and other tools.
Can you fix an existing 3D model?
Yes. I can help with broken meshes, topology issues, retopology, UV problems, and texture-related issues.
Do you create both stylized and realistic models?
Yes. I can work on stylized, semi-realistic, realistic, low-poly, and high-poly 3D assets depending on the project requirements.
Can you make game-ready models?
Yes. I can optimize models with suitable topology, UVs, and textures for real-time and game workflows.

