I will setup vrchat physbones avatar outfit and assessories toggles unity features


About this gig
Do you want your VRChat avatar to have interactive outfit toggles, moving hair, accessories, or other dynamic features? I can help configure supported PhysBones and avatar toggles in a compatible Unity project.
What I Offer:
- VRChat PhysBones configuration
- Outfit and accessory toggle setup
- Hair, ears, tails, and suitable clothing physics
- Supported Unity avatar feature integration
- Compatible VRCFury or Modular Avatar setup when requested
- Basic project testing and troubleshooting
Why Choose Me?
- Attention to detail during configuration
- Clear communication about compatibility
- Organized setup based on your requirements
- Careful checks of included features
- Project-specific solutions for supported avatar setups.
Please contact me before ordering with your Unity version, avatar base, desired toggles, and required features. Advanced setups may need a custom quote.
Ready to improve your avatar's functionality? Send me a message, and let's discuss your project!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know giggie
VRChat Avatar Customization Booth Outfits and 3D Accessories
- FromUnited Kingdom
- Member sinceOct 2026
Languages
English
FAQ
What are VRChat PhysBones?
PhysBones are VRChat components that allow supported avatar parts, such as hair, tails, and accessories, to move dynamically according to their configuration.
Can you set up outfit and accessory toggles?
Yes, I can configure supported toggles to let users switch compatible outfits, accessories, or other avatar features on and off.
Do you work with VRCFury and Modular Avatar?
I can work with compatible VRCFury and Modular Avatar workflows when the project and installed versions support the requested features.
What do you need before starting?
Please provide your avatar project or required files, Unity version, desired features, and any relevant screenshots or instructions.
Can you set up PhysBones for hair, tails, ears, and clothing?
Yes, for compatible models. The setup depends on the model's hierarchy, rigging, and the movement you want to achieve.
Will you test the avatar after setup?
I can perform the agreed checks in the available project environment. Final results may depend on your Unity configuration and the compatibility of installed packages.
Can you add advanced features beyond the package?
Yes, depending on feasibility. Please contact me first for complex toggle systems, multiple outfits, advanced physics, or additional avatar features so I can provide a suitable quote.

