I will build multiplayer VR systems in unreal engine 5 for meta quest


About this gig
MULTIPLAYER VR SYSTEMS FOR UNREAL ENGINE 5
Build a reliable shared VR experience for Meta Quest or PC VR. I implement multiplayer sessions, replicated head and hand movement, shared interactions, authority rules and clear handover notes.
- WHAT I CAN BUILD
LAN or online session flow
Replicated VR hands, headsets and shared objects
Authority rules, RPCs and disconnect handling
Blueprint or C++ integration in your existing UE5 project
PACKAGE SCOPE
BASIC 2-player LAN prototype in 1 test map.
STANDARD Up to 4 players, 2 maps and 2 shared interaction types.
PREMIUM Up to 8 players, 3 maps, 4 shared interaction types and disconnect testing.
Every package includes source and setup notes. Custom art, animation, backend hosting and store submission require a custom quote.
Send your engine version, headset, player count, network model and required interactions before ordering.
Get to know Ateeque Rehman
UE5 VR Developer for Meta Quest Training
- FromPakistan
- Member sinceMay 2017
- Last delivery6 years
Languages
English, Urdu, Russian, German
My Portfolio
Other Game Development Services I Offer
FAQ
Does this include a complete VR game?
Each package delivers the multiplayer systems and test maps listed in its scope. A complete game, custom art, animation, backend or store launch needs a separate quote. Please message me before ordering.
Is this LAN or online multiplayer?
Basic covers LAN sessions. For other packages we agree LAN or internet networking before ordering. Online services, dedicated hosting, account setup and ongoing fees are separate; compatibility depends on your engine version and plugins.
Will I receive the Unreal project source?
Yes. All packages include the project source and setup instructions for the agreed systems. Third-party assets and plugins remain subject to their licenses; you must supply any required paid licenses.
Which headset and player count will you test?
We agree one target headset/platform and the test method before starting. Package limits are 2, 4 and 8 players. Physical headset tests depend on available devices; simulated clients and buyer-assisted device checks are documented separately.

