I will create custom skyrim mod, assets, weapon, armor, skins, helmet and fallout mod


About this gig
Want a custom mod or asset that actually looks and feels like it belongs in your game? Whether you're a player chasing that one-of-a-kind piece of gear, a modder building out a bigger project, or a content creator who needs unique assets for your next video
I create high-quality, game-ready mods, armor, weapons, skins, and helmets for Skyrim (SE/AE/LE) and Fallout (4/76/NV). I combine solid 3D modeling and scripting skills with real hands-on modding experience for these specific games, so what you get isn't just a nice-looking asset it's built to actually work in-engine: properly scaled, textured, weighted, and ready to drop straight into your game.
️ What I Can Build For You
- Custom Skyrim quests, NPCs, and followers
- Papyrus scripting for gameplay mechanics
- Perk trees, spells, and combat overhauls
- Custom armor sets and clothing meshes
- Weapon models with matching textures
- Helmets, including hood/hair compatibility fixes
- Custom skins and retextures for armor, weapons, and characters
- Custom Fallout quests, settlements, and companions
- Weapon mods, attachments, and balancing
- Custom armor, outfits, and power armor skins
- Rigged and weighted models for proper body/skeleton movement
Get to know Reus
Game Modder Skyrim, CK3, Bannerlord, Fallout
- FromBrazil
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English
FAQ
Which games do you work with?
I currently specialize in Skyrim (SE/AE/LE) and Fallout (4, 76, and New Vegas). If your specific game or edition isn't listed, message me first, depending on the tools involved, I may still be able to help.
What's the difference between a "mod" and an "asset" in your packages?
A mod typically involves scripting or gameplay changes (quests, mechanics, NPCs, balancing). An asset is a 3D item, armor, a weapon, a skin, or a helmet. Many projects use both, which is why the Standard and Premium packages combine modeling and scripting work.
Do you do texturing and skins as well as modeling?
Yes, texturing is included in every package. If you have a specific texture style, reference skin, or existing material set you want matched, send it over and I'll work to match it closely.
What's the difference between a modeled item and a rigged one?
A modeled item is the 3D shape and texture only. A rigged item is also weighted to the game's skeleton so it moves and deforms naturally during animation. Rigging is required for most wearable items to look correct in-motion and is included from the Standard package up.
Can you match the style of an existing mod or vanilla asset?
Yes. Send me reference images or a link to the mod/asset you want to match, and I'll build to fit that visual style as closely as possible.
Will the mod or asset work with other mods I'm using?
I build to standard game specs and skeletons to minimize compatibility issues, but for guaranteed compatibility with a specific mod list, please share that list upfront so I can plan around potential conflicts.

