I will do 3d level design, specifically layout and blockout, on unity or unreal

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richard_d_r
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richard_d_r
Richard Ribeiro

About this gig

 On this gig, I'd like to take your 3D level idea (from any form, whether through a pitch, defined set of requirements, or ready-made 2D top-down layout, in case you already have one would like me to skip it) and transform it into a playable 3D level that takes into consideration concepts like player guidance, pacing, landmarks, etc.


  • Game Engine: I default to Unity, but I can work in Unreal Engine too, either 4 or 5 (I have personal projects published on both).
  • 3D software (when game engine-provided primitive shapes aren't enough): Blender 2.78a.
  • 2D software: I default to Figma, I can use GIMP too ("free Photoshop").

Get to know Richard Ribeiro

Richard Ribeiro

Game development and design made with love and dedication

  • FromBrazil
  • Member sinceJul 2025
  • Avg. response time7 hours
  • Languages

    English, Portuguese
Last update: August 11th, 2026 📚Portfolio: https://richarddiasribeirogd.netlify.app/. I'm a beginner gameplay, level, systems, and UX/UI designer. • Approx. 2 years of hands-on personal experience with the full game development pipeline. • 3 published small titles on Itch io (3D-platformer and Action-Adventure, PC and Mobile (Android)) • Acquaintance with Unity + C# and Unreal Engine 4/5 + Blueprints. Let's make life-changing interactive experiences together! Skills: Engines - Unreal - Unity Programming languages - Blueprints - C# - Python 3D and 2D art software - Blender - GIMP - Figma