I will model low poly model, game asset, anime models for unreal engine and rigging
About this gig
Are you tired of buying 3D models that break the moment you import them into Unreal Engine? Bad topology, messy rigging, & high poly counts can instantly ruin your game's performance and delay your release.
I create clean, optimized, low-poly anime models & game assets engineered specifically for Unreal Engine. Whether you need a simple environment prop or a fully rigged anime hero, you receive game-ready assets built to perform smoothly in real time.
What i Can Create;
- Custom Low-Poly Anime Character Modeling
- Modular Character Kits
- Low-Poly Anime NPC Packs
- VRChat / ChilloutVR Low-Poly Anime Avatars
- Chibi & Stylized Mascot Modeling
- UE5 Mannequin Rigging & Weight Painting
- Facial Rigging & ARKit Apple 52 Blendshapes
- UE5 Control Rig Setup for Anime Characters
- Cloth, Hair & Breast Physics
- Game-Ready Rig Conversion
- Low-Poly Anime Weapon Packs
- Stylized Environment & World Props
- Anime Vehicle & Mecha Modeling
- Custom Game UI Icons & 3D Prop Sprites
- 3D Anime Model Fixes & Rig Repair
- Retopology & Optimization
I focus on technical precision. Every mesh and rig is tested in Unreal Engine to guarantee zero mesh stretching or bone errors.
Message me now before ordering for custom offers!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Richard T. Crum
3D Low Poly Modeling, Rigging, Level Design, game environment for Game Model
- FromUnited States
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German
My Portfolio
FAQ
Will your models work directly with Unreal Engine 5 out of the box?
Yes! Every low-poly anime model and game asset is built and tested directly inside Unreal Engine 5. Character models are rigged to align cleanly with the standard UE5 Mannequin skeleton, ensuring seamless animation retargeting without mesh stretching, bone errors, or extra setup hassle.
What do I need to provide before you start working on my project?
To get the best result, please share your concept art, reference images, character turnarounds, or style guides, along with any specific poly-count limits or technical requirements for your game. If you don't have visual references, send a message to discuss your ideas!
What file formats will I receive upon delivery?
You will receive game-ready .FBX or .OBJ files, along with source files (such as .Blend) and high-resolution texture maps. If requested, project setups formatted for direct import into Unreal Engine can also be included.
Are the anime character models rigged for facial expressions and physics?
Standard body rigging to the UE5 skeleton is included in the Standard package. Advanced features like ARKit 52 blendshapes for facial expressions, custom facial bone rigs, and hair/cloth physics setups are available in the Premium package or as custom gig extras.
Can you fix or retarget an existing 3D model that isn't working properly in UE5?
Absolutely. If you have an existing anime model with broken bone hierarchies, weight painting issues, or bad topology, I offer retopology and rig repair services to make your asset fully game-ready. Please message me first with your model files for evaluation.
Do your packages include custom animations?
Rigging and technical setup are the primary focus of these packages to keep assets game-ready. While the models are fully prepared for retargeting any UE5 animation sequence, custom locomotion or combat animations can be added via a custom offer upon request.
How do revisions work if I need adjustments to my model?
Revisions allow for tweaks to textures, minor mesh adjustments, or rig refinements based on your original instructions. To keep delivery on schedule, major scope changes or design overhauls after production has started are handled through custom extras.
Why should I message you before placing an order?
Reaching out beforehand allows us to review your concept art, discuss poly counts, clarify rigging requirements, and ensure you select the exact package or custom offer that fits your budget and development timeline without unexpected delays.

