I will create realistic 3d military tank models game ready for unity and unreal engine

R
ritaaurora1
R
ritaaurora1
Rita A

About this gig

Need a realistic, game ready 3D military tank model for your video game? I create custom military tank and armored vehicle models for Unity and Unreal Engine (UE5), with detailed hard surface geometry, optimized polygons, clean topology, UV mapping and PBR textures. Get production FBX assets built for real time game development on PC, console or mobile, tailored to your references, visual style and performance requirements for your project.


WHAT I OFFER:

  • Realistic 3D tank models
  • Game ready military vehicles
  • Custom battle tank models
  • Modern military tank modeling
  • WWII tank 3D modeling
  • Low poly tank game assets
  • Armored vehicle modeling
  • APC 3D game models
  • Military truck modeling
  • 3D artillery models
  • Hard surface 3D modeling
  • Optimized 3D game assets
  • 3D UV mapping
  • PBR texturing
  • Military camouflage textures
  • Tank turret modeling
  • Tank tracks and suspension
  • Military vehicle interiors
  • 3D vehicle rigging
  • Turret and cannon animation
  • Animated tank tracks
  • LOD optimization
  • Game ready collision meshes
  • Unity 3D asset creation
  • Unreal Engine 5 assets


WHY CHOOSE ME

  • Realistic 3D Quality
  • Excellent & fast Communication skill
  • Unity & Unreal compatibility
  • Professional delivery


MESSAGE ME NOW!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Rita A

Rita A

Hard surface game assets weapons vehicles warships Engine ready

  • FromUnited States
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English, French, German
Game-ready hard-surface assets: weapons, vehicles, warships and Roblox props. Weapons: 12k tris, 2K PBR, LOD0 and collision. Vehicles and ships: 30k tris, deck detail, LOD chains. Roblox: low-poly, one atlas, correct studs scale, tested in Studio. Every order starts with a blockout you approve before detail work. You get FBX, OBJ and Blend, a wireframe render and a texture sheet. I came from industrial design, where a surface that fails inspection is a rejected part. Same standard here: clean topology, honest texel density. Not the right fit for characters, environments or animation.