I will rig, port, or create custom sfm, gmod, playermodel, l4d2, tf2, and mmd models


About this gig
Need a custom model ready for your Source Filmmaker animation, GMod addon, Left 4 Dead 2 mod, Team Fortress 2 project, or MMD scene? You've found the right gig.
As a team of Game Modder, We specialize in rigging, porting, and building custom models across all major Source engine and MMD-compatible platforms. Whether you need an existing model converted into a working playermodel, a brand-new character rigged from scratch, or a model ported between engines while keeping textures, physics, and bones intact we've got you covered.
Why Choose Our Gig?
- Clean, functional bone rigging & skeleton setup
- Model porting between SFM, GMod, L4D2, TF2, and MMD
- Fully working GMod playermodels (with viewmodel arms, C_hands, bodygroups)
- SFM-ready models with proper flexes/faceposer support where applicable
- MMD model conversion/import with physics (rigid bodies) intact
- Custom model creation from references or concepts
- ️ Bug fixes for broken rigs, missing bones
- Proper file structuring (QC, SMD/DMX, VMT/VTF)
We have hands-on experience with Crowbar, Blender Source Tools, GUIStudioMDL, PMX Editor, and Source SDK, so your model will be delivered functional and ready to use not just visually correct.
Get to know Robert S
Real Time VFX Artist
- FromBrazil
- Member sinceMay 2025
- Avg. response time1 hour
Languages
English
FAQ
Do you need the original model files to start?
Ideally yes, the source model (SMD/DMX/PMX/OBJ/FBX etc.) or a link to where it's from. If you only have a reference image, we can discuss custom creation instead of porting.
Can you fix a model that's already rigged but broken (T-posing, bad bones, etc.)?
Yes, that falls under bug fixing/re-rigging, just send the file and describe the issue so we can quote accurately.
Will the GMod playermodel work with weapons and animations properly?
Yes, playermodel packages include proper bone naming, hitboxes, and viewmodel/hand setup so it functions correctly in-game.
Can you convert an MMD model for use in SFM/GMod (or vice versa)?
Yes, cross-platform conversion is one of our core services, including adjusting physics and materials to fit the destination platform.
What if my model needs facial flexes/faceposer support in SFM?
This can be included depending on the base model's setup, let us know in advance so we can scope the extra rigging work.
How do I send you large model files?
You can share via Google Drive, Dropbox, or directly through Fiverr's file attachment once we're in a conversation/order.

