I will rig, port, or create custom sfm, gmod, playermodel, l4d2, tf2, and mmd models

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robert_12n
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robert_12n
Robert S

About this gig

Need a custom model ready for your Source Filmmaker animation, GMod addon, Left 4 Dead 2 mod, Team Fortress 2 project, or MMD scene? You've found the right gig.


As a team of Game Modder, We specialize in rigging, porting, and building custom models across all major Source engine and MMD-compatible platforms. Whether you need an existing model converted into a working playermodel, a brand-new character rigged from scratch, or a model ported between engines while keeping textures, physics, and bones intact we've got you covered.


Why Choose Our Gig?

  • Clean, functional bone rigging & skeleton setup
  • Model porting between SFM, GMod, L4D2, TF2, and MMD
  • Fully working GMod playermodels (with viewmodel arms, C_hands, bodygroups)
  • SFM-ready models with proper flexes/faceposer support where applicable
  • MMD model conversion/import with physics (rigid bodies) intact
  • Custom model creation from references or concepts
  • ️ Bug fixes for broken rigs, missing bones
  • Proper file structuring (QC, SMD/DMX, VMT/VTF)


We have hands-on experience with Crowbar, Blender Source Tools, GUIStudioMDL, PMX Editor, and Source SDK, so your model will be delivered functional and ready to use not just visually correct.

Get to know Robert S

Robert S

Real Time VFX Artist

  • FromBrazil
  • Member sinceMay 2025
  • Avg. response time1 hour
  • Languages

    English
Hello, I'm a professional Real-Time VFX Artist specializing in Unreal Engine (Niagara), Unity (VFX Graph, Shader Graph), and Godot. I create high-quality, optimized visual effects that enhance gameplay and player immersion, from magic spells, explosions, fire, smoke, and weather systems to hit effects, weapon trails, and environmental FX. I focus on delivering visually stunning, performance-friendly effects tailored to your game's art style, ensuring smooth gameplay across PC, mobile, and console while meeting deadlines with clear communication. Thanks.