I will create high quality game ready models
About this gig
High Quality Game Ready 3D Models
Need a professional game-ready 3D asset for your project?
I create high-quality hard surface models optimized for games, simulations, and real-time applications. Whether you need props, industrial assets, sci-fi objects, weapons, containers, machinery, or custom game assets, I can help bring your ideas to life.
What you will get:
- Clean topology
- Optimized game-ready mesh
- UV unwrapping
- FBX / OBJ / BLEND files
- PBR workflow (when included)
- Unreal Engine and Unity compatible assets
- Professional communication and reliable delivery
Asset Types
- Hard Surface Props
- Industrial Assets
- Sci-Fi Assets
- Crates & Containers
- Machinery
- Weapons
- Environment Props
- Custom Game Assets
Software
- Blender
- 3ds Max
- Maya
- Substance Painter
- Unreal Engine
Before Ordering
Please contact me before placing an order so we can discuss your project requirements, references, scope, and delivery expectations.
I look forward to working with you!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Robert E.
- FromSerbia
- Member sinceSep 2024
Languages
English, Hungarian, Serbian
My Portfolio
FAQ
1. What do you need before starting the project?
Please provide references, concept art, sketches, dimensions (if available), and a brief description of the asset. The more information you provide, the more accurate the final result will be.
2. Which file formats do you deliver?
I can deliver assets in FBX, OBJ, BLEND and other common formats upon request.
3. Are the models game-ready?
Yes. Models are created with clean topology, optimized geometry and game development workflows in mind.
4. Do you provide textures?
Yes. Depending on the selected package, I can provide PBR textures and materials suitable for Unreal Engine and Unity.
5. Can you create custom assets from references?
Absolutely. I can create custom props, hard surface assets, industrial objects, sci-fi assets and environment props based on provided references.
6. Which software do you use?
I primarily work with Blender, 3ds Max, Substance Painter and Unreal Engine.
7. Do you support Unreal Engine and Unity?
Yes. Assets can be prepared and exported for both Unreal Engine and Unity workflows.
8. Should I contact you before ordering?
Yes. Please contact me before placing an order so we can discuss the scope, complexity and requirements of your project.

