I will create realistic 3d environment for games and renders


About this gig
I create realistic 3D environment assets for games and real-time applications.
My work includes modular environments, architectural elements, industrial locations, interiors and transport-related environments designed for engines such as Unreal Engine or Unity.
I focus on believable materials, lighting and real-world scale to create environments that feel natural and immersive.
Services may include:
modular environment assets
game locations and levels
architectural and industrial environments
interior scenes
environment props and set dressing
Assets can be delivered with clean topology, UV mapping and PBR textures suitable for real-time engines.
Please message me before placing an order to discuss your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Roman
3D Environment and Hard Surface Artist
- FromRussia
- Member sinceMar 2025
Languages
English, Russian, German
My Portfolio
Other Game Art Services I Offer
FAQ
What do you need to start an environment project?
Please provide reference images, sketches or a description of the environment you need. References help define the style, scale and level of detail of the scene.
Can you create full game environments or levels?
Yes. I can create modular environments, locations and environment assets for games and real-time applications. For larger environments please contact me before ordering so we can discuss scope, timeline and budget.
Are the environments suitable for game engines?
Yes. Assets can be prepared with clean topology, UV mapping and PBR textures suitable for real-time engines such as Unreal Engine or Unity.
What file formats can you deliver?
Common formats include FBX, OBJ and BLEND. Other formats can be discussed depending on your project requirements.
Do you create modular environments?
Yes. I can create modular environment assets that allow environments to be assembled and expanded easily inside a game engine.

