I will create realistic hard surface 3d game assets


About this gig
I create realistic hard surface 3D assets for games, simulations and real-time applications.
My work includes vehicles, industrial props, technical equipment, interiors and modular environment assets designed for real-time engines such as Unreal Engine or Unity. I focus on clean topology, believable materials and accurate proportions based on real-world references.
Services may include:
hard surface props
vehicles and machinery
environment assets
technical objects and equipment
game-ready models for real-time engines
Deliverables can include optimized geometry, UV mapping and PBR textures suitable for real-time projects.
Please message me before ordering so we can discuss your project requirements and scope.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Roman
3D Environment and Hard Surface Artist
- FromRussia
- Member sinceMar 2025
Languages
English, Russian, German
My Portfolio
Other Game Art Services I Offer
FAQ
What do you need to start the project?
Please provide reference images, sketches, technical drawings or a clear description of the asset you need. The more reference material available, the more accurate the result will be.
What file formats can you deliver?
Common formats include FBX, OBJ and BLEND. Other formats can be discussed depending on your project requirements.
Are the models suitable for game engines?
Yes. Models can be created with clean topology, UV mapping and PBR textures suitable for real-time engines such as Unreal Engine or Unity.
Can you create complex assets like vehicles or environments?
Yes. For larger or more complex assets please contact me before ordering so we can discuss scope, timeline and budget.

