I will create realistic hard surface 3d game assets

R
romandocent
R
romandocent
Roman

About this gig

I create realistic hard surface 3D assets for games, simulations and real-time applications.


My work includes vehicles, industrial props, technical equipment, interiors and modular environment assets designed for real-time engines such as Unreal Engine or Unity. I focus on clean topology, believable materials and accurate proportions based on real-world references.


Services may include:

hard surface props

vehicles and machinery

environment assets

technical objects and equipment

game-ready models for real-time engines


Deliverables can include optimized geometry, UV mapping and PBR textures suitable for real-time projects.


Please message me before ordering so we can discuss your project requirements and scope.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Roman

Roman

3D Environment and Hard Surface Artist

  • FromRussia
  • Member sinceMar 2025
  • Languages

    English, Russian, German
3D Environment and Hard-Surface Artist focused on realistic environments, vehicles, interiors and technical assets for games and simulation projects. I create production-ready models for real-time engines, including modular environments, props and transport assets. My workflow emphasizes accurate scale, believable materials and lighting based on real-world references. Background in industrial photography helps me approach technical subjects with strong attention to composition, lighting and detail. Open to freelance work and long-term collaboration.

My Portfolio

Other Game Art Services I Offer