I will design game prop concept art with orthographic sheets and 3d blockout

R
romikroy
R
romikroy
Romik Roy

About this gig

HEEYO. Are you a level designer, art director, or studio lead who 

needs prop concepts that actually work in a production pipeline not 

just look good in a portfolio?


My approach comes directly from the problem I solved on my own project. 

Building Casa delle scintille-House of Sparks a mechanics-driven 

Leonardo da Vinci treasure-hunter universe meant every prop needed to 

function, not just exist. Hidden latches had to have real geometry. 

Bookshelves had to hide real doors. I had to engineer first, illustrate 

second.

That same discipline is what I bring to your game's assets.


MY PIPELINE:

Every prop starts in Blender. I verify real-world scale against standard 

character collision grids and camera FOV bounds before a single line 

hits Photoshop. What you receive isn't a guess at what a prop might look 

like it's a verified production document.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Romik Roy

Romik Roy

Environment concept artist

  • FromIndia
  • Member sinceMar 2026
  • Languages

    Bengali, Hindi, English
Environment and prop concept artist with a strong foundation in world-building, visual development, and asset ideation. Comfortable working closely with art directors, level designers, and 3D teams to translate creative briefs into cohesive, game-ready concepts. Experienced in adapting to the pace and scope of indie and AA productions.

Other Game Art Services I Offer