I will develop or optimize gameplay systems and logic in unreal engine 5, ue prototype

R
ronniewaine
R
ronniewaine
ronnie

About this gig

Am a C++ Unreal Engine Developer with over 3 years of hands-on experience. I specialize in clean, scalable gameplay systems, multiplayer replication, modular plugins, and performance optimization.

Whether you're looking to build complex game mechanics, implement systems like health/mana/inventory, or polish a core feature for your project, I can help you make it happen.


No art is provided, only programming, placeholders for models and simple GUI elements.


Here's what I can help you with:

  • Custom gameplay logic (C++ or Blueprints)
  • AI behavior
  • Modular and scalable system architecture
  • Multiplayer replication setup
  • UI systems with UMG
  • Optimization & performance fixes
  • Tool and plugin development
  • Bug fixing and code refactoring
  • Moving blueprints logic to clean & commented C++ code.


Whether you're building a full gameplay feature or need help debugging an issue I'm here to bring your game to life.

Lets build something awesome together!


Delivery time is estimated & includes weekends. For most Basic and Standard packages, delivery will typically be shorter.

Get to know ronnie

ronnie

game developer

  • FromGermany
  • Member sinceJan 2026
  • Avg. response time8 hours
  • Languages

    English, German
Hello! I’m Ronie, a Game Developer and 3D Artist with over five years of freelance experience in Unity and Unreal Engine. I specialize in gameplay systems, high-quality 3D assets, immersive environments, and UI/UX design. I’ve collaborated with established studios, led teams, and contributed across the full development lifecycle. My experience spans art direction, animation, level design, AI, and multiplayer systems.