I will fix unity bugs and implement gameplay features


About this gig
I'm a Unity 6 developer and solo indie dev with years of shipped experience - my game House Wasteland is on Steam.
I specialize in fixing Unity bugs and implementing gameplay features, with deep expertise in C#, URP, and game systems architecture.
What I can help with:
- Bug fixing: crashes, physics issues, UI glitches, render pipeline errors
- Gameplay: movement, enemies, UI Toolkit, save systems, input, navMesh
- Architecture: VContainer/IoC, ScriptableObject systems, procedural generation, assembly definitions
- Utility: Analytics, Automated tests, Custom Editor
Before ordering: Send me a message with your Unity version and a description of the problem. I'll tell you honestly if it's in scope.
I communicate clearly, deliver clean code, and don't disappear mid-project.
Get to know RoryBelmont
Unity Developer, Web Developer and Server Administration
- FromUnited States
- Member sinceJul 2025
- Avg. response time1 hour
Languages
English
FAQ
What Unity version do you work with?
Primarily Unity 6.x. I can work with older versions but may flag if something is version-specific.
Do I need to give you my full project?
For bug fixes, usually just the relevant scripts and scene setup. For larger features I may need more context. A GitHub repo (or Unity Cloud invite) or zip works fine.
What if the bug turns out to be more complex than expected?
I'll message you before doing any out-of-scope work.
Can you help with 3D art, rigging or animation as well as code?
Yes — I have a full Blender pipeline. Message me and we can scope it as a custom order.

