I will edit, fix, port gmod to blender, sfm map, gmod playermodel, source engine map


About this gig
WELCOME TO MY GIG
Are you struggling to port, fix, edit or convert a map or model from the Source Engine? Maybe your GMod map won't open in Blender, your SFM scene isn't working correctly, or your playermodel has broken textures or missing assets.
You're in the right place.
I specialize in working with Source Engine assets, helping creators, server owners, animators, and developers convert, repair, and optimize maps and models for platforms like Garrys Mod, SFM, Blender, and Left 4 Dead 2.
Whether you want to edit a map, port it to Blender for animation, fix errors, or convert models for gameplay, I'll make the process smooth and hassle-free.
What I Can Do For You
- Port GMod maps to Blender for editing, rendering, or animation
- Convert maps for Source Filmmaker (SFM)
- Fix broken textures, missing materials, and lighting issues
- Edit and optimize Source Engine maps
- Port and convert models to GMod playermodels
- Prepare maps for games like L4D2 or other Source Engine titles
- Clean topology and organize map assets
- Convert formats (BSP, SMD, QC, DMX, etc.)
Please contact me before ordering so we can review your files and confirm the best solution for your project.
Thanks
Get to know Rotipel
3d Artist
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German
FAQ
Can you convert a GMod map to Blender?
Yes. I can extract and convert BSP maps into Blender-compatible formats so you can edit, animate, or render them.
Can you fix missing textures or materials?
Absolutely. I can locate, restore, or recreate missing textures and materials so the map loads correctly.
Can you convert maps for SFM?
Yes. I can prepare and convert maps so they work properly in Source Filmmaker for animation and scenes.
Can you create or fix GMod playermodels?
Yes. I can port, rig, edit, and optimize playermodels so they work correctly in Garry’s Mod.
What files do you need from me?
Usually BSP files, materials, textures, or model files. If you’re unsure, just send what you have and I’ll guide you.

