I will record xsens mocap for games film and VR

R
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R
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Nic

About this gig

Need clean, believable motion without renting a studio? I capture full-body + head + fully articulated fingers and deliver production-ready exports for games, film/cinematics, VR/MR, and VTubing.


Deliverables

  • FBX or BVH (FBX imports smoothly into Unity/Unreal) (40-240hz recording options for body & head, 120hz for hands)
  • Multiple takes of the same animation for variety in your project
  • Optional guidance on Unity/Unreal import settings & best practices


My workflow

After recording, I run an HD reprocess pass to tighten everything up. This results in smoother motion, steadier orientation, and better foot contact / less sliding, especially on complex moves. I also capture with the right environment mode based on the shot: single-level, multi-level/stairs, no-level, or soft-floor.


Performers

I can perform the actions myself, and I also have access to additional athletic actors for higher-intensity movements.


Important

I do NOT do retargeting, rigging, or manual animation polish beyond reprocessing pass. The suit cannot perform collisions (tackles, hard falls).


Before you order

Send your requirements and shot list + reference video (if you have it). Free short sample available.

Get to know Nic

Nic

Software Engineer, Mocap Animations Expert

  • FromCanada
  • Member sinceMar 2026
  • Languages

    English
I am a Mixed Reality Developer with 7+ years of hands-on expertise in crafting cutting-edge VR and AR applications, optimizing user experiences, and staying ahead with immersive technology trends. Experience in gaming and application production. I am adept at creating animations using a mocap system (Xsens Link + Manus Gloves) to create, clean, and produce animations in Unity or Unreal in the FBX format to be used in any game or engine project.