Looks Like This Service Is On Hold
I will build a unity VR prototype for meta quest or PC VR


About this gig
You have an idea for a VR experience and you need something real and functional, fast, that actually feels good to use. I specialise in making VR feel right locomotion that doesn't cause discomfort, interactions that respond the way your hands expect, UI that works in 3D space. I've built these systems from scratch on a solo commercial title and as lead programmer on a professional team. I know what's achievable in a week and I'll tell you upfront if your idea needs more time.
The scoping conversation before we start is where we agree exactly what gets built, what's out of scope, and what the best version of your prototype actually is. That's not a formality, it's where the project gets shaped into something achievable and genuinely useful. I'll guide you through what's realistic and what will actually work well in VR.
What a prototype can include:
- Locomotion or movement systems
- Grab, pick up and interaction mechanics
- Weapon or tool handling
- Enemy or NPC behaviour
- Diegetic world space UI
- Physics based interactions
- Core gameplay loop
All work delivered as source code with a handoff doc covering what was built and how to extend it.
Message before purchasing to define scope
Get to know Ryan Byrne
Unity VR Developer with 6 Years VR experience
- FromIreland
- Member sinceApr 2024
- Avg. response time8 hours
Languages
English
My Portfolio
FAQ
I have a rough idea but nothing designed yet. Is that okay?
Yes, that's fine. The scoping conversation is exactly where we figure that out together. I can help shape what's realistic and what will actually work in VR.
Will it run on my headset?
Confirm your platform before we start and I'll build to those constraints. I target Quest standalone or PC VR.
Can you add more after delivery?
Yes, as a separate order. Many clients come back to build on the prototype once it's in their hands.
