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I will build a unity VR prototype for meta quest or PC VR

R
ryandgames
R
ryandgames
Ryan Byrne

About this gig

You have an idea for a VR experience and you need something real and functional, fast, that actually feels good to use. I specialise in making VR feel right locomotion that doesn't cause discomfort, interactions that respond the way your hands expect, UI that works in 3D space. I've built these systems from scratch on a solo commercial title and as lead programmer on a professional team. I know what's achievable in a week and I'll tell you upfront if your idea needs more time.


The scoping conversation before we start is where we agree exactly what gets built, what's out of scope, and what the best version of your prototype actually is. That's not a formality, it's where the project gets shaped into something achievable and genuinely useful. I'll guide you through what's realistic and what will actually work well in VR.

What a prototype can include:

  • Locomotion or movement systems
  • Grab, pick up and interaction mechanics
  • Weapon or tool handling
  • Enemy or NPC behaviour
  • Diegetic world space UI
  • Physics based interactions
  • Core gameplay loop

All work delivered as source code with a handoff doc covering what was built and how to extend it.

Message before purchasing to define scope

Get to know Ryan Byrne

Ryan Byrne

Unity VR Developer with 6 Years VR experience

  • FromIreland
  • Member sinceApr 2024
  • Avg. response time8 hours
  • Languages

    English
I’m a Unity VR developer in Dublin with six years experience in commercial games and enterprise tools. I’m shipping Hyperlane Highway, a solo VR roguelike where you lean to steer a hoverboard through neon tunnels, dual wield energy weapons, and build runs from a 40 card upgrade system. Every system, shader, model and line of code is my own. Previously a VR programmer at an indie studio and sole dev on an Intel training sim. I do programming, VR interaction, Shader Graph, VFX, diegetic UI and custom editor tooling. Remote only EU timezone. Other personal projects: https://ryandgames.carrd.co

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