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I will create a custom shader graph material for unity urp or VR


About this gig
A good shader can define the entire feel of a project. A bad one can tank your frame rate. I build both, so I know the difference.
All shaders are built in Unity Shader Graph for URP. If you're targeting Quest standalone I build with performance in mind from the start, not as an afterthought. Parameters are exposed and documented so you can adjust values without opening the graph. Bring a reference, a mood, a screenshot, anything I'll build to it.
Styles I work in regularly:
- Neon glow and emissive effects
- Holographic and scanline
- Dissolve and transition effects
- Toon and stylised shading
- Fresnel rim lighting
- Animated textures and UV distortion
- Dithering and transparency alternatives for mobile VR
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ryan Byrne
Unity VR Developer with 6 Years VR experience
- FromIreland
- Member sinceApr 2024
- Avg. response time8 hours
Languages
English
My Portfolio
FAQ
I don't know exactly what I want, just a vibe or reference image. Is that okay?
Completely fine. Send whatever you have: a screenshot, a film still, a description. That's usually enough to work from.
Quest standalone compatible?
Yes on request. Let me know your target platform and I'll optimise accordingly.
Can I edit the shader myself after delivery?
Parameters are exposed and documented so you can make common adjustments without opening the graph.
