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I will create a custom shader graph material for unity urp or VR

R
ryandgames
R
ryandgames
Ryan Byrne

About this gig

A good shader can define the entire feel of a project. A bad one can tank your frame rate. I build both, so I know the difference.

All shaders are built in Unity Shader Graph for URP. If you're targeting Quest standalone I build with performance in mind from the start, not as an afterthought. Parameters are exposed and documented so you can adjust values without opening the graph. Bring a reference, a mood, a screenshot, anything I'll build to it.

Styles I work in regularly:

  • Neon glow and emissive effects
  • Holographic and scanline
  • Dissolve and transition effects
  • Toon and stylised shading
  • Fresnel rim lighting
  • Animated textures and UV distortion
  • Dithering and transparency alternatives for mobile VR
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ryan Byrne

Ryan Byrne

Unity VR Developer with 6 Years VR experience

  • FromIreland
  • Member sinceApr 2024
  • Avg. response time8 hours
  • Languages

    English
I’m a Unity VR developer in Dublin with six years experience in commercial games and enterprise tools. I’m shipping Hyperlane Highway, a solo VR roguelike where you lean to steer a hoverboard through neon tunnels, dual wield energy weapons, and build runs from a 40 card upgrade system. Every system, shader, model and line of code is my own. Previously a VR programmer at an indie studio and sole dev on an Intel training sim. I do programming, VR interaction, Shader Graph, VFX, diegetic UI and custom editor tooling. Remote only EU timezone. Other personal projects: https://ryandgames.carrd.co

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