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I will review your unity VR experience for comfort, usability and feel


About this gig
Most VR comfort problems aren't obvious until someone puts the headset on. By then you've already built the thing. This review catches those problems before they become user complaints, bad reviews or a full redesign.
I've spent six years building VR with comfort, diegetic UI and player feel as core concerns throughout. I've shipped locomotion systems designed to work without thumbsticks, built interfaces for real 3D space and iterated through exactly the kind of problems this review is designed to find.
You get a written report organised by priority high, medium, low with specific actionable suggestions for each finding. Not a generic checklist. An actual assessment of your specific project.
What the review covers:
- Locomotion comfort and motion sickness risk
- Controller ergonomics and interaction feel
- World space UI readability and placement
- Scale, height and physical space use
- Framerate and performance impact on comfort
- Onboarding and first time user experience
- Platform specific considerations for Quest or PC VR
Note: This package is assessment only. For implementing fixes after the review, see my Bug Fix & Performance gig.
Get to know Ryan Byrne
Unity VR Developer with 6 Years VR experience
- FromIreland
- Member sinceApr 2024
- Avg. response time8 hours
Languages
English
My Portfolio
FAQ
Will you fix the issues you find?
This package is assessment only. If you want fixes implemented after the review, my Bug Fix and Performance gig covers that.
What do I need to provide?
A build I can run : Quest APK or PC VR executable or alternative to access project and a short description of the intended experience.
Is this useful before I've finished building?
Yes, often more useful then. Catching comfort issues early saves a lot of rework.
