I will fix and optimize your unity game
About this gig
Are you having trouble balancing your Unity game? Running into constant performance spikes or navigating through the rough environment that is the jungle of errors? I specialize in optimizing, debugging, and improving Unity games so they run faster, cleaner, and with greater reliability!
With roughly 3 years of experience in video game development, performance engineering and architecture design, as well as proficiency in Unity engine and C#, I can help you strengthen any subsystem of your application - whether it's UI, backend logic, data composition, or integration of new components!
What I can do for your Unity game:
Optimization
- Reduce CPU cycle usage
- improve memory efficiency
- Minimize branching & unnecessary operations
- lower time complexity
- Improve input responsiveness
Debugging
- Fix small to medium bugs
- Resolve hard-to-trace logic errors
- Diagnose crashes, freezes, & unexpected behavior
Design
- Improve level design
- Test mechanics
- Refactor code for readability & maintainability
Development
- Build small, focused modules ( 3-4 classes/structs/interfaces )
- Add new features to existing systems
- Extend or modernize legacy components
Get to know Ryan H
Csharp Developer
- FromUnited States
- Member sinceJul 2026
- Avg. response time12 hours
Languages
English
FAQ
Do you follow my codebase’s style and formatting rules?
Yes. I fully respect existing codebase conventions — naming, spacing, layout, folder structure, and architectural patterns. I will match your project’s style so my additions integrate cleanly and look like they were part of the original codebase.
Can you keep certain behaviors or quirks in my project?
Yes. If your project relies on specific behaviors, even ones that look like bugs, I can preserve them while fixing or improving other parts of the code.

